Living Worg Poison
The living worg poison is the substance used to assassinate Ásgeirr Axelson and the clue-chain that points Niðaróss back toward Stormroost. It is tied to worg blood, underground fungus, mass worg confinement, and goblin artificer experimentation.
At a Glance
- Category: Poison / disease / postwar threat.
Lore
The poison does not behave like ordinary plant, snake, or battlefield poison. Hulda observes slow action, animal panic, unnatural discoloration, and lingering sickness. Refugee knowledge connects similar symptoms to worgs and Stormroost, where goblins had expanded kennels and had enough confined worgs to grow or mass-produce the toxin.
The working explanation is biological: dominant or battle-scarred worg blood feeds underground fungal growths, and goblin specialists turn the result into a poison that is also a disease-like living corruption. It registers as both poison and disease to magic.
The adventuring party found an earlier or parallel piece of this work at the kennels below Stormroost: Toki saw caged worgs, a goblin working at a table, and evidence that goblins were experimenting with worg blood for various potions and poisons.
When Ásgeirr was poisoned, Sanura Sefu used Sending to notify MechaKirby, Sally Swift, and Thordak Faerdhal in their separate active adventures. Those messages are the immediate campaign pivot from scattered postwar missions back to Niðaróss and the poison investigation.
Related Pages
- Stormroost Poison and Retaking.
