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| culture:religion [2025/06/21 19:00] – Ron Helwig | culture:religion [2026/07/04 00:55] (current) – Link new culture pages from campaign content Seraphina | ||
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| - | # Religion | + | ====== |
| - | In this world, | + | In this campaign |
| - | To better integrate with the standard cosmology of *Dungeons & Dragons*, the following mythological framework is used: | + | ===== Gods and Powers ===== |
| - | --- | + | The gods are not treated as ordinary nonplayer characters. They are powers behind oaths, storms, fertility, battle, poetry, death, prophecy, craft, sea travel, and household life. Their influence is usually felt through custom, omen, priestly duty, saga, sacred place, or consequence. |
| - | ## The Divine Conflict | + | ===== Campaign Cosmology ===== |
| - | Long ago, the major super-powerful races lived in peace. These included: | + | For D&D play, the campaign can blend Norse ideas with game cosmology, but the Norse frame should remain visible: |
| - | - The **Æsir** | + | * **Æsir** |
| - | - The **Vanir** | + | |
| - | - The **Jǫtnar** (Jotuns) – primal forces | + | * **Jötnar** are old powers |
| - | - A mysterious | + | * **[[creatures: |
| - | Eventually, | + | ===== At the Table ===== |
| - | - The **Abyss** — a churning land of chaos and demons | + | Religion should shape choices without forcing |
| - | - The **Nine Hells** — a rigid realm of law and devils | + | |
| - | Though the Jotuns did not participate in this war, their **refusal to choose a side** earned them lasting mistrust from the other divine races. | + | ===== Related Pages ===== |
| + | * [[creatures: | ||
| + | * [[culture: | ||
| + | * [[culture: | ||
| + | |||
| + | ===== Sources ===== | ||
| + | |||
| + | * Jackson Crawford: https:// | ||
| + | * Hurstwic history articles: http:// | ||