Differences
This shows you the differences between two versions of the page.
| Both sides previous revision Previous revision | |||
| culture:organizations [2025/06/21 19:07] – Ron Helwig | culture:organizations [2026/07/04 00:38] (current) – Add creature images and culture pages Seraphina | ||
|---|---|---|---|
| Line 1: | Line 1: | ||
| - | # Organizations | + | ====== |
| - | The following | + | These organizations |
| - | --- | + | ===== The Circle of the Wyrd ===== |
| - | ## The Circle of the Wyrd | + | The [[dm: |
| - | [The Circle | + | They do not think fate is simple prediction. They treat it as a pattern |
| - | A **clandestine society** of seers, mystics, and druids, the Circle | + | In a Latitude campaign, the Circle |
| - | Members | + | ===== Skjaldmeyjar |
| - | - **Runes** | + | The [[dm: |
| - | - **Omens | + | |
| - | - **Dreams and prophecy** | + | |
| - | ...to subtly guide the decisions of rulers, warriors, and adventurers who might shape the future | + | They defend sacred land, old growth, burial boundaries, rivers, mountains, and the primal order of Midgard. They oppose necromancers, |
| - | --- | + | In a Latitude campaign, they can be allies when the party protects the land, rivals when the party carries dangerous magic, or stern judges when victory causes harm that must be repaired. |
| - | ## Skjaldmeyjar (Shield Maidens of Jörð) | + | ===== Using Them in Latitude ===== |
| - | [Skjaldmeyjar (Shield Maidens of Jörð)](dm: | + | * Keep them rare and mysterious until an adventure needs them. |
| - | + | * Let local people disagree about whether they are protectors, zealots, or old stories. | |
| - | The **Skjaldmeyjar**—named after the shield maidens of legend—are holy warriors and agents of **Jörð**, the personification of the earth and mother of Þórr. | + | * Use them to create choices, not to take choices away from players. |
| - | + | | |
| - | Their mission is to: | + | |
| - | + | ||
| - | - **Protect the natural world** | + | |
| - | - **Preserve the primal forces** that shape **Midgard** | + | |
| - | - **Oppose those who twist fate** or threaten the balance of nature | + | |
| - | + | ||
| - | Where the Circle of the Wyrd seeks to interpret and guide fate, the Skjaldmeyjar act to **defend** it. They are especially wary of necromancers, | + | |
| - | + | ||
| - | --- | + | |
| - | + | ||
| - | These groups may appear as patrons, antagonists, or shadowy influences in a campaign—each with their own agenda, allies, and secrets. | + | |