culture:organizations

Organizations

The following organizations are mostly fictional, created to add intrigue, drama, and spiritual weight to D&D campaigns set in a Norse-inspired world. While not directly based on historical records, they are inspired by Norse myth, cosmology, and themes of fate, nature, and divine will.


The Circle of the Wyrd

A clandestine society of seers, mystics, and druids, the Circle of the Wyrd is devoted to preserving ancient knowledge of fate, or wyrd. They view fate not as a fixed destiny, but as a pattern woven by the Norns, which mortals may align with—or resist—at their peril.

Members of the Circle use their deep understanding of:

  • Runes
  • Omens and signs
  • Dreams and prophecy

…to subtly guide the decisions of rulers, warriors, and adventurers who might shape the future of the Norse people. They are secretive by nature and often act behind the scenes, seeking to preserve the balance between human ambition and cosmic order.


Skjaldmeyjar (Shield Maidens of Jörð)

The Skjaldmeyjar—named after the shield maidens of legend—are holy warriors and agents of Jörð, the personification of the earth and mother of Þórr.

Their mission is to:

  • Protect the natural world
  • Preserve the primal forces that shape Midgard
  • Oppose those who twist fate or threaten the balance of nature

Where the Circle of the Wyrd seeks to interpret and guide fate, the Skjaldmeyjar act to defend it. They are especially wary of necromancers, aberrant magic, and organizations that seek to rewrite destiny for personal gain. Some view them as zealots; others, as protectors of the realm.


These groups may appear as patrons, antagonists, or shadowy influences in a campaign—each with their own agenda, allies, and secrets.

  • culture/organizations.txt
  • Last modified: 2025/06/21 19:07
  • by Ron Helwig