campaigns:latitude_history:lore:explosive-dart

Explosive Dart

Explosive Dart

The Explosive Dart is a rare +1 homebrew magic dart with a red crystal tip that glows faintly. It was one of the enchanted dart types recovered from the Aetherstone Islands Atlantean armory.

  • Category: Magic weapon / dart.

This dart has a red crystal tip that glows faintly.

The wielder has a +1 bonus to attack and damage rolls made with this magic weapon. When it hits, it explodes. All creatures within 10 feet must make a DC 13 Dexterity saving throw or take 2d6 fire damage, taking half as much on a successful save.

Proficiency with a dart allows the wielder to add their proficiency bonus to the attack roll for any attack made with it.

In this campaign's homebrew dart ruling, ordinary darts have a range of 40/160; see Campaign Weapon Rulings for the campaign-wide range rule and Dart Mastery for broader dart viability and crafting rules.

The Explosive Dart has the Vex mastery property. To use this property, the wielder must have a feature that allows weapon mastery properties.

Vex: if the wielder hits a creature with this weapon and deals damage to it, the wielder has advantage on their next attack roll against that creature before the end of their next turn.

Notes: magic bonus, damage, combat, finesse, thrown, Vex.

  • campaigns/latitude_history/lore/explosive-dart.txt
  • Last modified: 2026/07/05 22:17
  • by Seraphina