campaigns:latitude_history:adventures:the-barrow-under-hjaltland

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campaigns:latitude_history:adventures:the-barrow-under-hjaltland [2026/07/03 10:43] – Add Seraphinacampaigns:latitude_history:adventures:the-barrow-under-hjaltland [2026/07/08 13:37] (current) – Add Skrappe and Brock Hjaltland origin Seraphina
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   * [[campaigns:latitude_history:characters:mechakirby|MechaKirby]]   * [[campaigns:latitude_history:characters:mechakirby|MechaKirby]]
   * [[campaigns:latitude_history:characters:amelia-frodedottir|Amelia Frodedottir]]   * [[campaigns:latitude_history:characters:amelia-frodedottir|Amelia Frodedottir]]
 +  * [[campaigns:latitude_history:characters:skrappe-frappe|Skrappe Frappe]]
 +  * [[campaigns:latitude_history:characters:bitey-boy-brock|Bitey Boy Brock]]
  
-The Hjaltland settlers found open grazing land and wide possibility, but the islands were not empty of old danger. Undead rose from a barrow on the main island, and adventurers came to help the settlement survive long enough to become a home.+The [[campaigns:latitude_history:places:hjaltland|Hjaltland]] settlers found open grazing land and wide possibility before the events later remembered as [[campaigns:latitude_history:adventures:fires-at-the-fjordgate|Fires at the Fjordgate]], but the islands were not empty of old danger. Undead rose from a barrow on the main island, goblins threatened a family of [[creatures:badgers|badgers]], and adventurers came to help the settlement survive long enough to become a home.
  
-Caleb Gandalfson traveled from [[campaigns:latitude_history:places:nidaross|Niðaróss]] to [[campaigns:latitude_history:places:hjaltland|Hjaltland]], and MechaKirby and Amelia Frodedottir were also part of the fighting remembered from this arc. The undead threat included zombies and an ogre zombie, with a [[campaigns:latitude_history:lore:draugr-stone|Draugr Stone]] tied to the danger rising from the barrow. Clearing the dead protected the settlers, but it also opened a deeper road into the campaign's older mysteries.+[[campaigns:latitude_history:characters:caleb-gandalfson|Caleb Gandalfson]] traveled from [[campaigns:latitude_history:places:nidaross|Niðaróss]] to [[campaigns:latitude_history:places:hjaltland|Hjaltland]], and [[campaigns:latitude_history:characters:mechakirby|MechaKirby]], [[campaigns:latitude_history:characters:amelia-frodedottir|Amelia Frodedottir]], and [[campaigns:latitude_history:characters:skrappe-frappe|Skrappe Frappe]] were also part of the fighting remembered from this arc. The undead threat included zombies and an ogre zombie, with a [[campaigns:latitude_history:lore:draugr-stone|Draugr Stone]] tied to the danger rising from the barrow. Clearing the dead protected the settlers, but it also opened a deeper road into the campaign's older mysteries.
  
-Beneath the barrow, the party found tunnel leading toward Atlantean ruins. Caleb discovered a brass brazier that helped him summon his owl familiar, and he later found the [[campaigns:latitude_history:lore:atlantean-arcanists-guide-to-wandcraft|Atlantean Arcanist's Guide to Wandcraft]]. What began as settler defense against undead became another sign that Atlantean traces lay under more than one edge of the world.+During the Hjaltland adventure, the party rescued family of [[creatures:badgers|badgers]] that goblins were attackingWhile helping the badgers, Caleb used his [[campaigns:latitude_history:lore:wand-of-wonder|Wand of Wonder]], and it cast permanent Enlarge effect on one badger. That enlarged badger became [[campaigns:latitude_history:characters:bitey-boy-brock|Bitey Boy Brock]], and this is how Brock met Skrappe Frappe.
  
-Hjaltland also gave the campaign gentler wonders. The parties befriended tiny flame-breathing [[campaigns:latitude_history:lore:terrible-terror|Terrible Terrors]], and the islands remained a place of grass, settlement, and strange old passages rather than only a battlefield. By the end, Hjaltland stood as a viable frontier and a separate lead into Atlantean history.+Beneath the barrow, the party found a tunnel leading toward Atlantean ruins. Caleb discovered a brass brazier that helped him summon his owl familiar, and he later found the Atlantean Arcanist's Guide to Wandcraft. What began as a settler defense against undead and a badger rescue became another sign that Atlantean traces lay under more than one edge of the world. 
 + 
 +[[campaigns:latitude_history:places:hjaltland|Hjaltland]] also gave the campaign gentler wonders. The parties befriended tiny flame-breathing [[campaigns:latitude_history:lore:terrible-terror|Terrible Terrors]], Brock became Skrappe's giant badger companion, and the islands remained a place of grass, settlement, and strange old passages rather than only a battlefield. By the end, [[campaigns:latitude_history:places:hjaltland|Hjaltland]] stood as a viable frontier and a separate lead into Atlantean history.
  
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  • Last modified: 2026/07/03 10:43
  • by Seraphina