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| locations:orkanger [2025/06/21 18:52] – Ron Helwig | locations:orkanger [2026/07/02 20:25] (current) – Create campaign-neutral location page for Orkanger Seraphina | ||
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| - | ## Location | + | ====== Orkanger ====== |
| - | Orkanger is a prominent | + | Orkanger is a coastal town made up mostly |
| - | ## People | + | ===== At a Glance ===== |
| - | - **Elara Fjordmist**: A respected sea elf jarl known for her wisdom and mastery of water magic, playing a crucial role in maintaining peace between the sea elves and humans. | + | |
| + | * **People:** Mostly | ||
| + | * **Useful for:** Sea travel, trade, coastal families, and ocean-linked magic. | ||
| - | - **Nerith Deepcurrent**: | + | For the Latitude campaign version, see [[campaigns:latitude_history:places:orkanger|Orkanger in the Latitude campaign]]. |
| - | + | ||
| - | - **Sigrid Wavecaller**: A young, adventurous sea elf bard who tells tales of underwater kingdoms and leads expeditions to explore the fjord' | + | |
| - | + | ||
| - | - **Thorkell Stormr**: A highly respected human jarl valued by both humans and elves. He is committed to ensuring harmony between the two races and values the alliance with the sea elves. | + | |
| - | + | ||
| - | **Heraldry**: | + | |
| - | The sea elves of Orkanger | + | |
| - | + | ||
| - | ## Features | + | |
| - | + | ||
| - | **Architecture**: | + | |
| - | Buildings are a blend of Viking longhouses and sea elf designs, characterized by flowing, wave-like structures and intricate carvings of marine life. | + | |
| - | + | ||
| - | **The Great Hall of Tides**: | + | |
| - | A central meeting place for both sea elves and humans, used for celebrations, | + | |
| - | + | ||
| - | **The Sacred Swamp**: | + | |
| - | Located south of Orkanger, this revered holy place is where elves meditate and commune with nature. It is known for its vague yet magical properties. | + | |
| - | + | ||
| - | **Harbor**: | + | |
| - | The small coastal harbor has four piers, facilitating efficient loading and unloading of longships. Sea elf sorcerers have cast protective wards to safeguard against dangerous sea creatures and adverse weather. | + | |
| - | + | ||
| - | **Marketplace**: | + | |
| - | Near the harbor, a small marketplace thrives with traders and local artisans selling their goods, creating a lively hub of commerce. | + | |