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| locations:orkanger [2024/05/18 23:25] – Added people and features Ron Helwig | locations:orkanger [2026/07/02 20:25] (current) – Create campaign-neutral location page for Orkanger Seraphina | ||
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| - | Orkanger | + | ====== |
| - | Orkanger is the largest | + | Orkanger is a coastal |
| - | ====== People ====== | + | ===== At a Glance |
| - | The sea elves that live there have a coat of arms they use to indicate loyalty to the town, which is "Vert, a pallet wavy argent" | + | * **Type:** Coastal town. |
| + | * **People:** Mostly | ||
| + | * **Useful for:** Sea travel, trade, coastal families, and ocean-linked magic. | ||
| - | **Elara Seabreeze** is a respected jarl known for her wisdom and mastery of water magic. She is a key leader in maintaining | + | For the Latitude campaign version, see [[campaigns: |
| - | **Nerith Deepcurrent** is an enigmatic sea elf druid who tends to the sacred swamp and possesses knowledge of ancient sea lore and lost artifacts. | ||
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| - | **Sigrid Wavecaller** is a young, adventurous sea elf bard who often tells tales of underwater kingdoms and leads expeditions to explore the fjord' | ||
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| - | **Thorkell Stormr** is a human jarl highly respected by both the humans and elves of Orkanger. He values the alliance with the sea elves and works to ensure harmony between the two races. | ||
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| - | ====== Features ====== | ||
| - | The homes and other buildings are a mix of Viking longhouses and sea elf structures, with flowing, wave-like designs and intricate carvings of marine life. | ||
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| - | The **Great Hall of Tides** is a central meeting place where both sea elves and humans gather for celebrations, | ||
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| - | The **Sacred Swamp** is located just south of the town and is revered by the sea elves as a holy place. Elves often go there to meditate and commune with nature. There are many tales of the area having magical properties, but the stories are all vague and conflicting. | ||
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| - | The coast has a small harbor with four piers that make loading and unloading of longships fast and efficient. The sea elf sorcerers have cast protective wards so that dangerous sea creatures and poor weather are less likely to affect boat operations. | ||
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| - | Near the harbor and its piers is a small marketplace where traders and local artisans sell their goods. | ||