locations:orkanger

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locations:orkanger [2024/05/18 23:25] – Added people and features Ron Helwiglocations:orkanger [2026/07/02 20:25] (current) – Create campaign-neutral location page for Orkanger Seraphina
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-Orkanger sits on the coast where the river Ork meets the Orkdal Fjord, which is an arm of the Þróndheimsfjorden. The name basically means "the inlet of the river Ork". The river Ork is known for it's abundant life, including salmon. Giant Squids are common in the fjord.+====== Orkanger ======
  
-Orkanger is the largest town in the Orkdalen valley. Orkdalen is the valley through which the river Ork runs. It starts at the Orkvatn (Ork Lake) where the river valley is steep with rugged cliffsbut it gradually becomes widershallower, and more fertile as it approaches the fjord.+Orkanger is a coastal town made up mostly of sea elves and humans. It sits near the water and works well as a place for shipssea tradefishing families, and characters with ties to both land and sea.
  
-====== People ======+===== At a Glance =====
  
-The sea elves that live there have a coat of arms they use to indicate loyalty to the town, which is "Vert, a pallet wavy argent". This means the arms have a green field (background) and the charge is a vertical wavy barThe wavy bar has a tincture of argent which means it is commonly colored whitebut if it is made out of metalthen silver is used. The design was chosen to symbolize the river Ork (the wavy argent bar) which runs through fertile Orkdalen valley (the green field).+  * **Type:** Coastal town. 
 +  * **People:** Mostly sea elves and humans. 
 +  * **Useful for:** Sea traveltradecoastal families, and ocean-linked magic.
  
-**Elara Seabreeze** is a respected jarl known for her wisdom and mastery of water magic. She is a key leader in maintaining the peace between the sea elves and humans.+For the Latitude campaign version, see [[campaigns:latitude_history:places:orkanger|Orkanger in the Latitude campaign]].
  
-**Nerith Deepcurrent** is an enigmatic sea elf druid who tends to the sacred swamp and possesses knowledge of ancient sea lore and lost artifacts. 
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-**Sigrid Wavecaller** is a young, adventurous sea elf bard who often tells tales of underwater kingdoms and leads expeditions to explore the fjord's depths. 
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-**Thorkell Stormr** is a human jarl highly respected by both the humans and elves of Orkanger. He values the alliance with the sea elves and works to ensure harmony between the two races. 
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-====== Features ====== 
-The homes and other buildings are a mix of Viking longhouses and sea elf structures, with flowing, wave-like designs and intricate carvings of marine life. 
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-The **Great Hall of Tides** is a central meeting place where both sea elves and humans gather for celebrations, councils, and trade. 
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-The **Sacred Swamp** is located just south of the town and is revered by the sea elves as a holy place. Elves often go there to meditate and commune with nature. There are many tales of the area having magical properties, but the stories are all vague and conflicting. 
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-The coast has a small harbor with four piers that make loading and unloading of longships fast and efficient. The sea elf sorcerers have cast protective wards so that dangerous sea creatures and poor weather are less likely to affect boat operations. 
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-Near the harbor and its piers is a small marketplace where traders and local artisans sell their goods. 
  • locations/orkanger.1716074729.txt.gz
  • Last modified: 2024/05/18 23:25
  • by Ron Helwig