changes

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Equipment

I have some changes I make to standard D&D equipment.

Slings should have a better range than the rules say. I change it so that when using a cast bullet, designed for usage in a sling, the range is the same as that of a shortbow. I believe the evidence shows that as a valid correction. When using a found stone, the distance is half of that of a shortbow, due to the random characteristics of the rock.

Foraging for stones, when the terrain makes it possible, requires a successful investigation roll. If successful, one stone per point above the DC per minute spent is retrieved. In most situations the DC would be very low, indicating a high probability of finding suitable stones.

A character may craft a sling in an hour using 5 copper pieces of material. Scrounged material can be used instead of spending money, but it won't be usable long term.

Regular (lead) bullets may be purchased in most towns at a cost of 4-5 copper pieces for 20 bullets.

Silver bullets might be available in marketplaces in larger towns at a cost of 5 SP/bullet.

Bullets can be cast from metals such as lead or silver using a Sling Bullet Molding Set. A Sling Bullet Molding Set costs 1 gold piece, weighs two pounds, comes with a 5-bullet mold, a ladle for pouring the molten metal, and a small pot to melt the metal in. It can be used to make lead and silver bullets for slings. One lead bar (2 CP, 1.5 lbs) can make 20 bullets in 10 minutes. Silver bullets can be made at a cost of four silver pieces per bullet.

A competent blacksmith can make a bullet molding set in a day. A blacksmith with competent business skills should be able to craft one in a few hours for a higher price.

Note: One and a half pounds (the weight of 20 lead bullets) is 24 ounces. Coins are typically 1/3rd of an ounce, so since each bullet is 1.2 ounces, it will take 4 coins to make one bullet.

Lead and tin can be melted in a typical wood fire, but other metals such as iron, steel, silver, and gold must be melted in a forge.

Wielding a spear two-handed adds the Reach property. This better reflects the reality of using a spear to control the area around the user.

A character with proficiency in Smith's Tools can use them to craft a spearhead. A character with proficiency in Carpenter's Tools or Woodcarver's Tools can use them to craft a shaft that can be attached to a spearhead. It takes both to make a spear.

The total cost to craft a spear is 10 silver pieces, and 50 spears can be made in a week. The materials are likely to be easily procured. To craft a single spear would take a couple of hours. If two separate characters are crafting the spearhead and the shaft, the time is cut in half.

The spearhead crafting time assumes the use of a typical forge. If there is no forge available then the time is quadrupled as a crude forge, at a minimum, must be built and using a crude forge takes longer.

+1 Spear Crafting

A character proficient with Smith's Tools and Arcana may use the spleen of a troll, as well as 500 GP worth of other supplies, to craft a +1 spear. It will take two weeks and a successful DC 8 Arcana check, with a lookup on the Crafting Complications table if they roll a 1.

While short swords were used in older times, most folks living in areas where the Norse were would mostly use a seax instead of a short sword that looks like a Roman gladius. For D&D purposes we consider a seax as being mechanically the same as a short sword, although they are single edged and more utilitarian.

Basically any character from Scandinavia who would normally be created with a short sword as one of their weapons would instead have a seax.

Padded armor is cheap and ubiquitous. In France during the middle to late medieval period this sort of armor would be called a Gambeson. From what I can find, during the early Viking age it would be called a Kaftan or vápntreyja.

Character Option No-Nos

Some character options just don't make sense historically, so unless the player can come up with a compelling reason why their character should have these options, they would not be allowed to choose them.

  • changes.1710024847.txt.gz
  • Last modified: 2024/03/09 22:54
  • by Ron Helwig