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Niðaróss
Niðaróss is one of the most important towns in the campaign world and the main settlement connected to the Fjordgate defense. It sits on the fjord and serves as the last major town before the sea for refugees and defenders fleeing the horde from inland settlements. In Fires at the Fjordgate, the town includes a central square with a speaking stone, longhouses, docks, a forgeyard, an eastern palisade, a northern wall, and newly built longhouses outside the wall for refugees. Those outer buildings were used as bait and traps during the battle.
At a Glance
- Type: Fjord town, port, refuge, and campaign hub.
- Region: Trondheimsfjord, Norway-inspired Viking Age setting.
- First known appearance: Early Viking campaign material, before the Battle of Niðaróss.
Campaign History
- Refugees from Þýdal, Gressli, Mebonden, Hjaltland, and other threatened places gathered in Niðaróss before the battle.
- Ásgeirr Axelson called a Thing in the square and rallied the population to defend the town as a shieldwall.
- Niðaróss survived repeated attacks by goblins, orcs, giants, siege beasts, and war machines during the Battle of Niðaróss.
- After the battle, the town became a rebuilding center, a trade hub, and the planned site of a public wizard's tower led by Fróð Erikson and Isar Geirson.
- Later beginner campaigns begin in or near Niðaróss a few months after the battle, including caravan work toward Selbu.
Connected Characters
- Ásgeirr Axelson, local leader and battle commander.
- Torvald Grimstein, former fighting instructor.
- Kori Tabo, successor to Torvald's teaching role.
Connected Groups
- Drengr of Niðaróss.
- Sea elf reinforcements.
- Mountain goliaths.
- Dwarven refugees and stonecutters.
- Goblin, orc, and giant horde.
Adventures
- Battle of Niðaróss.
- Post-Fjordgate caravan and rebuilding adventures.
- Dwarven halls / eastern cave hooks.
- Aetherstone Islands northeast of Iceland / northern dragon hooks.
- Iceland scouting hooks.