Fróð Erikson's Tower
Fróð Erikson's tower stood in a sheltered, hidden, overgrown valley deep in Norway. Fróð built the tower after deciding he wanted seclusion for arcane study, and he placed permanent illusions around the area to help keep the valley undiscovered. By the time a group from Þýdal found it, the tower appeared abandoned, but it still held magical experiments and dangers from Fróð's work.
At a Glance
- Type: Hidden wizard tower / dungeon site.
- Region: Hidden and overgrown valley discovered by a group from Þýdal.
- First known appearance: Fróð Erikson's tower adventure.
Campaign History
- Fróð built or occupied the tower after leaving wider European society for seclusion.
- Fróð used the tower for magical experimentation.
- Permanent illusions helped hide the valley from discovery.
- While experimenting with the Amber Barrel, Fróð accidentally trapped himself inside it for about 300 years after speaking the absorbing word while touching it. While inside, he was frozen in time.
- A giant spider entered the tower through a small hole, later grew too large to leave the same way, and became trapped.
- The spider's children could still pass through the small hole.
- The party found the Amber Barrel on a higher floor and released Fróð when they spoke its magic word to empty it.
- Fróð gave each party member an Amber Pouch in thanks.
Connected Characters
Connected Groups
- Þýdal adventuring party.
- Giant spider family.
Adventures
- Fróð Erikson's Tower.