==== Location ==== Orkanger is a prominent coastal town where the river Ork meets the Orkdal Fjord, an arm of the Þróndheimsfjorden. The name "Orkanger" translates to "the inlet of the river Ork," highlighting its geographical significance. The river Ork, renowned for its abundant life, including salmon, runs through the Orkdalen valley, beginning at Orkvatn (Ork Lake). This river valley starts steep with rugged cliffs but gradually becomes wider, shallower, and more fertile as it approaches the fjord. The fjord itself is known for the presence of giant squids, adding a touch of danger and mystery to the waters. ==== People ==== * **Elara Seabreeze**: A respected sea elf jarl known for her wisdom and mastery of water magic, playing a crucial role in maintaining peace between the sea elves and humans. * **Nerith Deepcurrent**: An enigmatic sea elf druid who tends to the sacred swamp, possessing ancient sea lore and knowledge of lost artifacts. * **Sigrid Wavecaller**: A young, adventurous sea elf bard who tells tales of underwater kingdoms and leads expeditions to explore the fjord's depths. * **Thorkell Stormr**: A highly respected human jarl valued by both humans and elves. He is committed to ensuring harmony between the two races and values the alliance with the sea elves. **Heraldry**: The sea elves of Orkanger use a coat of arms described as “Vert, a pallet wavy argent.” This heraldic device features a green field (background) with a single vertical wavy bar (pallet) in white (argent) or silver if metallic. This design symbolizes the river Ork running through the fertile Orkdalen valley. ==== Features ==== **Architecture:** Buildings are a blend of Viking longhouses and sea elf designs, characterized by flowing, wave-like structures and intricate carvings of marine life. **The Great Hall of Tides:** A central meeting place for both sea elves and humans, used for celebrations, councils, and trade. **The Sacred Swamp:** Located south of Orkanger, this revered holy place is where elves meditate and commune with nature. It is known for its vague yet magical properties. **Harbor:** The small coastal harbor has four piers, facilitating efficient loading and unloading of longships. Sea elf sorcerers have cast protective wards to safeguard against dangerous sea creatures and adverse weather. **Marketplace:** Near the harbor, a small marketplace thrives with traders and local artisans selling their goods, creating a lively hub of commerce.