hólmganga
A holmgang is a fight between two individuals, similar to what we know of as a duel. This was recognized by the society as a legitimate way to resolve a dispute.
The Norse thought of honor and reputation as being very important traits, so if either was challenged then the offended person could call for a holmgang. In early times, even a simple insult could result in a call for holmgang. Someone might also issue such a challenge if they were accusing someone of theft or had some other legal dispute.
The actual holmgang would happen 3-7 days after the challenge was issued. If the person being challenged/accused didn't show up then they would be judged as guilty or wrong. If the person making the challenge didn't show up then they would be judged by the community as níðingr and possibly even made outlaw.
During the time between the challenge and the battle, the parties may discuss the rules, including any results. Their negotiations must be agreed upon by both sides or the standard rules will apply. Either party may designate a second to fight in their place, without needing it to be accepted by the other side.
Running a hólmganga
First the agreed upon rules are recited. If no rules have been negotiated, then the standard rules will apply.
The fight itself takes place in a small enclosure. Often this would be a small island or a fenced in area of about 10 foot square.
Standard Rules
- The challenger strikes first, then the challenged. They repeat taking turns until a victor is declared.
- Each participant gets three shields. If their shield is destroyed, battle ceases until they pick up another one. If all their shields are destroyed, they continue without a shield.
- The participants will each be given a battleaxe to use as a primary weapon. They will also have a seax to use if their axe breaks. If both their weapons break they must rely on their fists.
- They can wear any armor they own.
- At any point a participant may cry out “forfeit” and the holmgang then ends with them losing.
- The other way for the holmgang to end depends on the time period and how developed the civilization is:
- Early or barbaric fights end when one participant has died
- Others could end when one participant has been incapacitated or knocked out
- Later or more civilized fights might end when the first blood has been drawn
Shield Damage
Shields have 4d4 (9) hit points each. When an attack roll results in a hit against someone wielding a shield, it is assumed to be a hit on the shield unless it is a natural 20.
Results
If one of the combatants dies, then the victor inherits all the loser's property. This is not considered a murder, so the victor cannot be challenged for the loser's death.