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additions:undead_sickness [2024/10/07 10:43] – Ron Helwig | additions:undead_sickness [2024/10/07 22:40] (current) – Ron Helwig |
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===== Stage 2: Physical Corruption ===== | ===== Stage 2: Physical Corruption ===== |
After several (1d6) days, infected creatures experience skin discoloration, visible decay, and a deterioration of mental faculties. Their Constitution is reduced by 2 points. They also lose control of their emotions, becoming increasingly aggressive. This stage can be reversed by stronger magic (//Greater Restoration//), though healing at this point becomes more difficult. Casting //Spare the Dying// on an infected creature will prevent progression to Stage 3 for 24 hours. | After several (1d6) days, infected creatures experience skin discoloration, visible decay, and a deterioration of mental faculties. Their Constitution is reduced by 2 points. They also lose control of their emotions, becoming increasingly aggressive. This stage can be reversed by stronger magic (//Greater Restoration//), though healing at this point becomes more difficult. Casting //Spare the Dying// once per day on an infected creature will prevent progression to Stage 3 for 24 hours. //Gentle Repose// works as expected on infected creatures even though they are not dead yet - preventing further decay for 10 days. |
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All creatures in this and following stages can spread their affliction through biting another creature. Creatures that are bitten must make a Constitution Savings Throw to avoid infection. | All creatures in this and following stages can spread their affliction through biting another creature. Creatures that are bitten must make a Constitution Savings Throw to avoid infection. |