additions:undead_sickness

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additions:undead_sickness [2024/10/07 10:34] Ron Helwigadditions:undead_sickness [2024/10/07 22:40] (current) Ron Helwig
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 +======= Draugrveiki =======
 +
 +Combining Draugr, the undead creatures of Norse mythology, with veiki, meaning sickness. This name suggests that the disease is directly related to turning living creatures into undead horrors.
 +
 This disease originates from the fallen meteor and seems to carry both a physical and magical component. It first weakens the body, spreading through bites or physical contact with infected creatures, and can eventually cause a horrifying transformation into an undead (draugr) state. This disease originates from the fallen meteor and seems to carry both a physical and magical component. It first weakens the body, spreading through bites or physical contact with infected creatures, and can eventually cause a horrifying transformation into an undead (draugr) state.
  
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 ===== Stage 2: Physical Corruption ===== ===== Stage 2: Physical Corruption =====
-After several (1d6) days, infected creatures experience skin discoloration, visible decay, and a deterioration of mental faculties. Their Constitution is reduced by 2 points. They also lose control of their emotions, becoming increasingly aggressive. This stage can be reversed by stronger magic (//Greater Restoration//), though healing at this point becomes more difficult. Casting //Spare the Dying// on an infected creature will prevent progression to Stage 3 for 24 hours.+After several (1d6) days, infected creatures experience skin discoloration, visible decay, and a deterioration of mental faculties. Their Constitution is reduced by 2 points. They also lose control of their emotions, becoming increasingly aggressive. This stage can be reversed by stronger magic (//Greater Restoration//), though healing at this point becomes more difficult. Casting //Spare the Dying// once per day on an infected creature will prevent progression to Stage 3 for 24 hours. //Gentle Repose// works as expected on infected creatures even though they are not dead yet - preventing further decay for 10 days.
  
 All creatures in this and following stages can spread their affliction through biting another creature. Creatures that are bitten must make a Constitution Savings Throw to avoid infection. All creatures in this and following stages can spread their affliction through biting another creature. Creatures that are bitten must make a Constitution Savings Throw to avoid infection.
  • additions/undead_sickness.1728297260.txt.gz
  • Last modified: 2024/10/07 10:34
  • by Ron Helwig