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| culture:holmgang [2025/06/21 19:45] – Ron Helwig | culture:holmgang [2026/07/04 00:38] (current) – Add creature images and culture pages Seraphina | ||
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| - | # Hólmganga | + | ====== |
| - | A **hólmganga** is a traditional Norse duel—an honorable one-on-one fight used to settle | + | A hólmganga is a formal |
| - | --- | + | The campaign has not yet needed one, but these rules are available if a future adventure calls for a structured duel instead of ordinary combat. |
| - | ## Why a Hólmganga? | + | ===== Why a Hólmganga? |
| - | If a person' | + | A hólmganga may answer |
| - | - The duel would occur **3 to 7 days** after the challenge. | + | * The duel usually happens several |
| - | - If the **challenged** person | + | |
| - | - If the **challenger** failed | + | * If the challenger |
| + | * A champion may fight in another person' | ||
| - | During the waiting period, both parties may agree on **special rules or terms**. If no agreement is reached, **standard rules apply**. Each party may also send a **champion** to fight in their place—no approval needed. | + | ===== Running |
| - | --- | + | |
| + | | ||
| + | | ||
| + | - Resolve the duel under the standard rules unless both sides agreed otherwise. | ||
| - | ## Running a Hólmganga | + | ===== Standard Game Rules ===== |
| - | 1. The agreed-upon rules are **publicly recited** before | + | |
| - | 2. If no special rules are declared, use the **Standard Rules** below. | + | |
| - | 3. The duel takes place in a **small arena**, often: | + | * **Shield Damage:** Each shield has 4d4 hit points. A successful attack hits the shield unless the attack is a natural 20. |
| - | - A **10-foot square enclosure**, or | + | |
| - | - A **small island or roped-off field** | + | * **Armor:** Armor is allowed unless the public terms forbid it. |
| + | * **Forfeit: | ||
| + | | ||
| - | --- | + | ===== Results ===== |
| - | ## Standard Rules | + | The result should change the social situation. A victor may win compensation, |
| - | - **Initiative**: | + | ===== Educational Note ===== |
| - | - **Shields**: | + | |
| - | - If a shield is destroyed, combat pauses for the fighter to switch. | + | |
| - | - If all shields are gone, they fight without one. | + | |
| - | - **Weapons**: | + | |
| - | - Fighters begin with a **battleaxe**. | + | |
| - | - If the axe breaks, they switch to a **seax** (short knife). | + | |
| - | - If both weapons break, they may use their **fists**. | + | |
| - | - **Armor**: Any worn armor may be used. | + | |
| - | - **Forfeit**: | + | |
| - | - **Victory Condition**: | + | |
| - | - **Early / Barbaric societies**: | + | |
| - | - **Common settlements**: | + | |
| - | - **Civilized cultures**: Ends with **first blood**. | + | |
| - | --- | + | Use hólmganga to show that violence can be bound by law, witnesses, and public expectation. It is not a tavern brawl. It is a dangerous legal ritual that everyone present will remember. |
| - | ## Shield Damage | + | ===== Sources ===== |
| - | - Each shield has **4d4 HP (average 9)**. | + | |
| - | - Any successful attack hits the **shield** unless: | + | * Jackson Crawford: https:// |
| - | - The attack is a **natural 20**, in which case it bypasses the shield. | + | |
| - | + | ||
| - | This makes shields degrade quickly under heavy blows, adding tension to the fight. | + | |
| - | + | ||
| - | --- | + | |
| - | + | ||
| - | ## Results | + | |
| - | + | ||
| - | If a combatant dies, the **victor inherits their property**. This is **not considered murder**, and the winner **cannot be challenged** for the death. | + | |
| - | + | ||
| - | --- | + | |
| - | + | ||
| - | ### Optional Rule Hooks for Roleplay | + | |
| - | + | ||
| - | - Community leaders may **witness and record** the results. | + | |
| - | - A seer might offer a **blessing or omen** before the duel. | + | |
| - | - A character with high Charisma might **negotiate alternate victory terms** (e.g., first to disarm, or symbolic victory). | + | |
| - | + | ||
| - | --- | + | |
| - | + | ||
| - | ## Educational Note | + | |
| - | + | ||
| - | Hólmganga reflects a culture where **justice, courage, and public accountability** were tightly connected. Adapting this to your game provides a rich opportunity to explore those ideas in character—while encouraging players to **resolve conflict with structure**, | + | |