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| culture:holmgang [2024/03/10 19:00] – created Ron Helwig | culture:holmgang [2026/07/04 00:38] (current) – Add creature images and culture pages Seraphina | ||
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| - | A holmgang is a fight between two individuals, | + | |
| - | The Norse thought of honor and reputation as being very important traits, so if either was challenged then the offended person could call for a holmgang. In early times, even a simple insult could result in a call for holmgang. Someone might also issue such a challenge if they were accusing someone of theft or had some other legal dispute. | + | A hólmganga is a formal duel used to settle |
| - | The actual holmgang would happen 3-7 days after the challenge was issued. If the person being challenged/ | + | The campaign has not yet needed one, but these rules are available if a future adventure calls for a structured duel instead of ordinary combat. |
| - | During the time between the challenge and the battle, the parties may discuss the rules, including any results. Their negotiations must be agreed upon by both sides or the standard rules will apply. Either party may designate | + | ===== Why a Hólmganga? ===== |
| - | ===== Running a hólmganga | + | A hólmganga |
| - | First the agreed upon rules are recited. If no rules have been negotiated, then the standard rules will apply. | + | |
| - | The fight itself takes place in a small enclosure. Often this would be a small island or a fenced | + | * The duel usually happens several days after the challenge. |
| + | * If the challenged person refuses to appear, the challenger may be judged right. | ||
| + | * If the challenger refuses to appear, they may be branded | ||
| + | * A champion may fight in another person' | ||
| - | ==== Standard Rules ==== | + | ===== Running a Hólmganga ===== |
| - | * The challenger strikes first, then the challenged. They repeat taking turns until a victor is declared. | + | |
| - | * Each participant gets three shields. If their shield is destroyed, battle ceases until they pick up another one. If all their shields are destroyed, they continue without a shield. | + | |
| - | * The participants will each be given a battleaxe to use as a primary weapon. They will also have a seax to use if their axe breaks. If both their weapons break they must rely on their fists. | + | |
| - | * They can wear any armor they own. | + | |
| - | * At any point a participant may cry out " | + | |
| - | * The other way for the holmgang to end depends on the time period and how developed the civilization is: | + | |
| - | - Early or barbaric fights end when one participant has died | + | |
| - | - Others could end when one participant has been incapacitated or knocked out | + | |
| - | - Later or more civilized fights might end when the first blood has been drawn | + | |
| - | ==== Shield Damage | + | - State the accusation and the stakes in public. |
| - | Shields | + | - Let witnesses, leaders, or a [[culture: |
| + | - Mark a small arena: a roped field, island, hide, cloak, or hazel-stave boundary. | ||
| + | - Resolve the duel under the standard rules unless both sides agreed otherwise. | ||
| + | |||
| + | ===== Standard Game Rules ===== | ||
| + | |||
| + | * **Initiative: | ||
| + | * **Shields:** Each fighter receives three shields. | ||
| + | * **Shield Damage:** Each shield has 4d4 hit points. | ||
| + | * **Weapons: | ||
| + | * **Armor:** Armor is allowed unless the public terms forbid it. | ||
| + | * **Forfeit: | ||
| + | * **Victory: | ||
| ===== Results ===== | ===== Results ===== | ||
| - | If one of the combatants dies, then the victor inherits all the loser's property. This is not considered | + | |
| + | The result should change | ||
| + | |||
| + | ===== Educational Note ===== | ||
| + | |||
| + | Use hólmganga to show that violence can be bound by law, witnesses, and public expectation. It is not a tavern brawl. It is a dangerous legal ritual that everyone present will remember. | ||
| + | |||
| + | ===== Sources ===== | ||
| + | |||
| + | * Hurstwic history articles: http:// | ||
| + | * Jackson Crawford: https:// | ||