culture:drengr

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culture:drengr [2024/03/10 18:55] – created Ron Helwigculture:drengr [2026/07/08 23:11] (current) – Add Drengr culture image Seraphina
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-====== Norse Ideals ====== +====== Drengr, Víkingr, and Níðingr ======
-There were several qualities or ideals that the Norse believed were important. If a person embodied these in their mind, they would consider that person a drengr - a good person of repute. Since a person's reputation was considered very important, there was considerable pressure to live up to them, and significant drawbacks if they didn't.+
  
-==== Courageous ====+{{ :culture:drengr.png?420|Drengr, Víkingr, and Níðingr}}
  
-==== Dignified ====+Drengr is the campaign's main heroic ideal: courage joined to self-control, dignity, fairness, generosity, discipline, honesty, and usefulness to the community.
  
-==== Fair ====+The word is stronger than "fighter" or "adventurer." A drengr is someone others can respect when danger, insult, fear, or temptation arrives. Physical bravery matters, but so does restraint. A person who wins every fight while bullying the weak is not a good model of drengr.
  
-==== Industrious ====+===== Campaign Ideals =====
  
-==== Hospitable ====+  * **Courageous.** Face danger with calm resolve, especially in defense of others. 
 +  * **Dignified.** Carry yourself with self-respect without boasting, whining, or cruelty. 
 +  * **Fair.** Keep oaths, hear both sides, and judge strangers by the same standard as friends. 
 +  * **Industrious.** Build, mend, train, harvest, cook, guard, and help without needing applause. 
 +  * **Hospitable.** Share fire, food, shelter, and basic safety with guests and travelers. 
 +  * **Self-reliant.** Take responsibility for what you can do yourself. 
 +  * **Disciplined.** Control anger, greed, fear, and impulse when they would harm the group. 
 +  * **Truthful.** Speak honestly, especially when lying would be easier.
  
-==== Self Reliant ====+===== Víkingr =====
  
-==== Disciplined ====+A //víkingr// is someone who goes raiding or adventuring. The word does not automatically mean noble hero or cartoon villain. A víkingr might seek wealth, fame, revenge, trade, service under a leader, or a desperate way to survive.
  
-==== Truthfull ====+In play, this distinction is useful: the party can go on dangerous expeditions without treating raiding, greed, or violence as automatically honorable.
  
-<WRAP center round info 60%> +===== Níðingr ===== 
-From [[http://www.hurstwic.com/history/articles/society/text/drengur.htm|Hurstwic]]\\ + 
-Snorri Sturluson wrote, "Valiant men who exert a good influence are called drengr." A drengr possessed bravery, nobility, magnanimity, a sense of fair play, respect for others, the strength to do what is right, and a sense of personal honor. Physical bravery was taken for granted. More important was self-control. A drengr showed equanimity in the face of danger, not because of insensitivity or stupidity, but because the danger and the possible risk to life and limb was unimportant compared to the need to maintain self-respect and the respect of the community. There was a practical side to such imperturbability, because not only was it unmanly to show concern or fear in the face of danger, but also useless. +[[culture:nidingr|níðingr]] is a person marked by shameful conduct: treachery, cowardice, oath-breaking, abuse of guests, betrayal of kin, or behavior that destroys public trust. 
-</WRAP>+ 
 +Calling someone níðingr should be serious. It attacks reputation and can escalate a dispute quickly. 
 + 
 +===== Sources ===== 
 + 
 +  * Hurstwic on drengur: http://www.hurstwic.com/history/articles/society/text/drengur.htm 
 +  * Jackson Crawfordhttps://jacksonwcrawford.com/
  
  • culture/drengr.1710096951.txt.gz
  • Last modified: 2024/03/10 18:55
  • by Ron Helwig