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Dragons / Wyrms
Ancient scaled terrors of treasure, poison, fire, wisdom, and doom; in Norse style they are often serpentine wyrms as much as winged dragons.
In the North
For a Viking-inspired campaign, dragons work best when they are rare and story-heavy. A wyrm may coil under a barrow, gnaw beneath roots, poison a valley, or sleep over cursed gold rather than patrol the sky like an ordinary predator.
Myth and Folklore
Níðhöggr gnaws below Yggdrasil, and Fáfnir becomes a dragon through greed and cursed treasure. Norse dragons often connect wealth, death, venom, and fate.
Campaign Use
Use dragons as campaign-shaping threats, cursed hoard guardians, ancient powers below mountains, or legendary comparisons for lesser drakes.