Differences
This shows you the differences between two versions of the page.
Both sides previous revision Previous revision | |||
changes [2024/03/10 20:37] – Ron Helwig | changes [2025/06/21 20:12] (current) – Ron Helwig | ||
---|---|---|---|
Line 1: | Line 1: | ||
- | ====== | + | # Equipment |
I have some changes I make to standard D&D equipment. | I have some changes I make to standard D&D equipment. | ||
- | ===== Sling ===== | + | |
+ | ## Sling | ||
Slings should have a better range than the rules say. I change it so that when using a cast bullet, designed for usage in a sling, the range is the same as that of a shortbow. I believe the evidence shows that as a valid correction. When using a found stone, the distance is half of that of a shortbow, due to the random characteristics of the rock. | Slings should have a better range than the rules say. I change it so that when using a cast bullet, designed for usage in a sling, the range is the same as that of a shortbow. I believe the evidence shows that as a valid correction. When using a found stone, the distance is half of that of a shortbow, due to the random characteristics of the rock. | ||
- | ==== Foraging Stones | + | |
+ | ### Foraging Stones | ||
Foraging for stones, when the terrain makes it possible, requires a successful investigation roll. If successful, one stone per point above the DC per minute spent is retrieved. In most situations the DC would be very low, indicating a high probability of finding suitable stones. | Foraging for stones, when the terrain makes it possible, requires a successful investigation roll. If successful, one stone per point above the DC per minute spent is retrieved. In most situations the DC would be very low, indicating a high probability of finding suitable stones. | ||
- | ==== Crafting Slings and Bullets ==== | ||
- | A character may craft a sling in an hour using 5 copper pieces of material. Scrounged material can be used instead of spending money, but it won't be usable long term. | ||
- | Regular (lead) bullets may be purchased in most towns at a cost of 4-5 copper pieces for 20 bullets. | + | ### Crafting Slings and Bullets |
+ | |||
+ | - A character may craft a sling in an hour using 5 copper pieces of material. Scrounged material can be used instead of spending money, but it won't be usable long term. | ||
+ | - Regular (lead) bullets may be purchased in most towns at a cost of 4–5 copper pieces for 20 bullets. | ||
+ | - Silver bullets might be available in marketplaces in larger towns at a cost of 5 SP/ | ||
+ | - Bullets can be cast from metals such as lead or silver using a Sling Bullet Molding Set. | ||
+ | |||
+ | **Sling Bullet Molding Set**: Costs 1 GP, weighs 2 lbs, comes with a 5-bullet mold, a ladle for pouring the molten metal, and a small pot to melt the metal in. One lead bar (2 CP, 1.5 lbs) can make 20 bullets in 10 minutes. Silver bullets can be made at a cost of 4 SP per bullet. | ||
+ | |||
+ | A competent blacksmith can make a bullet molding set in a day. A business-savvy blacksmith could do it in a few hours for a higher price. | ||
+ | |||
+ | > Note: 1.5 lbs (the weight of 20 lead bullets) is 24 oz. Coins are typically 1/3 oz, so each bullet (1.2 oz) takes 4 coins' worth of metal. | ||
+ | > | ||
+ | > Lead and tin can be melted in a typical wood fire. Other metals like iron, steel, silver, and gold must be melted in a forge. | ||
+ | |||
+ | ## Spear | ||
+ | |||
+ | Wielding a spear two-handed adds the **Reach** property. This better reflects the reality of using a spear to control the area around the user. | ||
+ | |||
+ | ### Crafting | ||
+ | |||
+ | - A character with **Smith' | ||
+ | - A character with **Carpenter' | ||
+ | - Both are required to make a spear. | ||
- | Silver bullets might be available in marketplaces in larger towns at a cost of 5 SP/bullet. | + | **Cost**: 10 SP per spear. |
+ | **Time**: 50 spears/week. A single spear takes a couple of hours. If two characters work on separate parts, time is halved. | ||
- | Bullets can be cast from metals such as lead or silver using a Sling Bullet Molding Set. A Sling Bullet Molding Set costs 1 gold piece, weighs two pounds, comes with a 5-bullet mold, a ladle for pouring | + | If no forge is available, quadruple |
- | A competent blacksmith can make a bullet molding set in a day. A blacksmith with competent business skills should be able to craft one in a few hours for a higher price. | + | ### +1 Spear Crafting |
- | < | + | - Requires proficiency with **Smith' |
+ | - Uses a troll’s spleen and 500 GP in materials. | ||
+ | - Takes 2 weeks and a successful DC 8 Arcana check. | ||
+ | - Roll on [Xanathar' | ||
- | Lead and tin can be melted in a typical wood fire, but other metals such as iron, steel, silver, and gold must be melted in a forge.</ | + | ## Seax |
- | ===== Spear ===== | + | Most Norse would use a **seax** rather than a Roman-style short sword. In D&D terms, treat it mechanically as a short sword. Single-edged, |
- | Wielding | + | |
- | ==== Crafting ==== | + | ## Sword |
- | A character with proficiency in // | + | |
- | The total cost to craft a spear is 10 silver pieces, and 50 spears can be made in a week. The materials | + | The swords used by Vikings would be classified as longswords |
- | The spearhead crafting time assumes the use of a typical forge. If there is no forge available then the time is quadrupled as a crude forge, at a minimum, must be built and using a crude forge takes longer. | + | ## Shield |
- | === +1 Spear Crafting === | + | Boss-grip round shields were standard. Lightweight, versatile, and easily replaced — but not very durable. |
- | A character proficient with // | + | |
- | ===== Seax ===== | + | ## Padded Armor |
- | While short swords were used in older times, most folks living in areas where the Norse were would mostly use a seax instead of a short sword that looks like a Roman gladius. For D&D purposes we consider a seax as being mechanically the same as a short sword, although they are single edged and more utilitarian. | + | |
- | Basically any character from Scandinavia who would normally be created with a short sword as one of their weapons would instead have a seax. | + | Widespread and cheap. Often called |
- | ===== Sword ===== | + | # Character Building |
- | The full swords typically used by the Vikings who could afford them would be classified as longswords in D&D, but their hilts aren't long enough to be used two-handed. | + | |
- | ===== Shield ===== | + | Most Viking-age people were simple farmers. Even raiders farmed much of the year. Wealth |
- | The shields that the vikings used were boss-grip round shields. They aren't super durable but they are light, easy to use, versatile, | + | |
- | ===== Padded Armor ===== | + | Custom backgrounds are available |
- | Padded armor is cheap and ubiquitous. In France during the middle to late medieval period | + | |
- | ====== Character Building ====== | + | Most standard D&D classes can be justified, though some fit better than others. |
- | Most people during the Viking age were simple farmers. Even those who went on raids typically farmed most of the year and just used the summer to raid. There weren' | + | |
- | I have created a series of Backgrounds that fit the Viking age better than the standard D&D backgrounds. Unless they have a compelling reason, complete with a reasonable backstory, I expect the players to choose from mine when creating their characters. Most of their starting equipment should be based on their chosen background. | + | **Playable races** in the real world = humans. But for kid-friendly games, elves, dwarves, tieflings, dragonborn, and warforged are allowed. |
- | Most of the standard D&D classes can be at least rationalized into a Viking age campaign, even if many of them don't quite fit. | + | ## Typical Clothing |
- | In the real world the only playable race is human. In a campaign with adult players I would tell them I expect them to play mostly humans. However, most of my players are kids that are new to D&D so I accept that Elves, Dwarves, Tieflings, Dragonborn, and even Warforged characters can exist. | + | A typical Scandinavian might wear: |
- | So, other than the equipment available, I allow players to use almost any standard D&D character creation options | + | - Turnshoes |
+ | - Nalbound socks | ||
+ | - Loose-fitting pants | ||
+ | - Winingas (leg wraps) | ||
+ | - Wool or linen tunics | ||
+ | - One or more thin belts | ||
+ | - Hoods and mittens for cold | ||
- | ===== Typical | + | Clothing |
- | The typical Scandinavian of this era might wear turnshoes, socks made by nalbinding, loose fitting but not baggy pants, winingas (also known as puttees or leg wraps), a tunic, | + | |
- | They didn't have buttons and buttonholes, | + | # Character Option No-Nos |
- | ====== Character Option No-Nos ====== | + | Some things are not allowed |
- | Some character options just don't make sense historically, | + | |
- | One good example is plate armor. That wasn' | + | - **Plate |
+ | - **Greatswords** (Zweihänder, | ||
- | There is other equipment | + | Some gear (like crossbows) |