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| changes [2024/03/09 19:35] – created Ron Helwig | changes [2026/08/11 11:01] (current) – Link Elemental Sorcerer class rules Seraphina | ||
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| - | ====== | + | # Equipment |
| I have some changes I make to standard D&D equipment. | I have some changes I make to standard D&D equipment. | ||
| - | ===== Sling ===== | + | |
| + | ## Sling | ||
| Slings should have a better range than the rules say. I change it so that when using a cast bullet, designed for usage in a sling, the range is the same as that of a shortbow. I believe the evidence shows that as a valid correction. When using a found stone, the distance is half of that of a shortbow, due to the random characteristics of the rock. | Slings should have a better range than the rules say. I change it so that when using a cast bullet, designed for usage in a sling, the range is the same as that of a shortbow. I believe the evidence shows that as a valid correction. When using a found stone, the distance is half of that of a shortbow, due to the random characteristics of the rock. | ||
| - | ==== Foraging Stones | + | |
| + | ### Foraging Stones | ||
| Foraging for stones, when the terrain makes it possible, requires a successful investigation roll. If successful, one stone per point above the DC per minute spent is retrieved. In most situations the DC would be very low, indicating a high probability of finding suitable stones. | Foraging for stones, when the terrain makes it possible, requires a successful investigation roll. If successful, one stone per point above the DC per minute spent is retrieved. In most situations the DC would be very low, indicating a high probability of finding suitable stones. | ||
| - | ==== Crafting Slings and Bullets ==== | ||
| - | A character may craft a sling in an hour using 5 copper pieces of material. Scrounged material can be used instead of spending money, but it won't be usable long term. | ||
| - | Regular (lead) bullets may be purchased in most towns at a cost of 4-5 copper pieces for 20 bullets. | + | ### Crafting Slings and Bullets |
| + | |||
| + | - A character may craft a sling in an hour using 5 copper pieces of material. Scrounged material can be used instead of spending money, but it won't be usable long term. | ||
| + | - Regular (lead) bullets may be purchased in most towns at a cost of 4–5 copper pieces for 20 bullets. | ||
| + | - Silver bullets might be available in marketplaces in larger towns at a cost of 5 SP/ | ||
| + | - Bullets can be cast from metals such as lead or silver using a Sling Bullet Molding Set. | ||
| + | |||
| + | **Sling Bullet Molding Set**: Costs 1 GP, weighs 2 lbs, comes with a 5-bullet mold, a ladle for pouring the molten metal, and a small pot to melt the metal in. One lead bar (2 CP, 1.5 lbs) can make 20 bullets in 10 minutes. Silver bullets can be made at a cost of 4 SP per bullet. | ||
| + | |||
| + | A competent blacksmith can make a bullet molding set in a day. A business-savvy blacksmith could do it in a few hours for a higher price. | ||
| + | |||
| + | > Note: 1.5 lbs (the weight of 20 lead bullets) is 24 oz. Coins are typically 1/3 oz, so each bullet (1.2 oz) takes 4 coins' worth of metal. | ||
| + | > | ||
| + | > Lead and tin can be melted in a typical wood fire. Other metals like iron, steel, silver, and gold must be melted in a forge. | ||
| + | |||
| + | ## Spear | ||
| + | |||
| + | Wielding a spear two-handed adds the **Reach** property. This better reflects the reality of using a spear to control the area around the user. | ||
| + | |||
| + | ### Crafting | ||
| + | |||
| + | - A character with **Smith' | ||
| + | - A character with **Carpenter' | ||
| + | - Both are required to make a spear. | ||
| + | |||
| + | **Cost**: 10 SP per spear. | ||
| + | **Time**: 50 spears/ | ||
| + | |||
| + | If no forge is available, quadruple the crafting time due to building and using a crude forge. | ||
| + | |||
| + | ### +1 Spear Crafting | ||
| + | |||
| + | - Requires proficiency with **Smith' | ||
| + | - Uses a troll’s spleen and 500 GP in materials. | ||
| + | - Takes 2 weeks and a successful DC 8 Arcana check. | ||
| + | - Roll on [Xanathar' | ||
| + | |||
| + | ## Seax | ||
| + | |||
| + | Most Norse would use a **seax** rather than a Roman-style short sword. In D&D terms, treat it mechanically as a short sword. Single-edged, | ||
| + | |||
| + | ## Sword | ||
| + | |||
| + | The swords used by Vikings would be classified as longswords in D&D but are not long enough for two-handed use. | ||
| + | |||
| + | ## Shield | ||
| + | |||
| + | Boss-grip round shields were standard. Lightweight, | ||
| + | |||
| + | ## Padded Armor | ||
| + | |||
| + | Widespread and cheap. Often called a **Gambeson** in later France. In the early Viking age, it might be called a **Kaftan** or **vápntreyja**. | ||
| + | |||
| + | # Character Building | ||
| - | Silver bullets might be available | + | Most Viking-age people were simple farmers. Even raiders farmed much of the year. Wealth and resources were scarce, especially |
| - | Bullets can be cast from metals such as lead or silver using a Sling Bullet Molding Set. A Sling Bullet Molding Set costs 1 gold piece, weighs two pounds, comes with a 5-bullet mold, a ladle for pouring the molten metal, | + | Custom backgrounds are available |
| - | A competent blacksmith | + | Most standard D&D classes |
| - | < | + | The [[changes:elemental_sorcerer|Elemental Sorcerer]] is a D& |
| - | Lead and tin can be melted | + | **Playable races** |
| - | ===== Spear ===== | + | For teaching games, I often use [[character_advancement|Mastery-based character advancement]] instead of pure XP or milestone leveling. Mastery advances characters when players show they understand |
| - | Wielding a spear two-handed adds the //Reach// property. This better reflects | + | |
| - | ==== Crafting ==== | + | ## Typical Clothing |
| - | A character with proficiency in // | + | |
| - | The total cost to craft a spear is 10 silver pieces, and 50 spears can be made in a week. The materials are likely to be easily procured. To craft a single spear would take a couple of hours. If two separate characters are crafting the spearhead and the shaft, the time is cut in half. | + | A typical Scandinavian might wear: |
| - | The spearhead crafting time assumes the use of a typical forge. If there is no forge available then the time is quadrupled as a crude forge, at a minimum, must be built and using a crude forge takes longer. | + | - Turnshoes |
| + | - Nalbound socks | ||
| + | - Loose-fitting pants | ||
| + | - Winingas (leg wraps) | ||
| + | - Wool or linen tunics | ||
| + | - One or more thin belts | ||
| + | - Hoods and mittens for cold | ||
| - | === +1 Spear Crafting === | + | Clothing lacked pockets |
| - | A character proficient with // | + | |
| - | ===== Seax ===== | + | # Character Option No-Nos |
| - | While short swords were used in older times, most folks living in areas where the Norse were would mostly use a seax instead of a short sword that looks like a Roman gladius. For D&D purposes we consider a seax as being mechanically the same as a short sword, although they are single edged and more utilitarian. | + | |
| - | Basically any character from Scandinavia who would normally be created with a short sword as one of their weapons would instead have a seax. | + | Some things are not allowed unless very well justified: |
| - | ===== Padded Armor ===== | + | - **Plate |
| - | Padded | + | - **Greatswords** (Zweihänder, |
| - | ====== Character Option No-Nos ====== | + | Some gear (like crossbows) is not available at character |
| - | Some character | + | |