Differences
This shows you the differences between two versions of the page.
| Both sides previous revision Previous revision | |||
| campaigns:latitude_history:lore:sling-mastery [2026/07/04 16:49] – Update Sling Mastery mechanics from review Seraphina | campaigns:latitude_history:lore:sling-mastery [2026/07/05 22:17] (current) – Remove internal planning sections from public pages Seraphina | ||
|---|---|---|---|
| Line 1: | Line 1: | ||
| ====== Sling Mastery ====== | ====== Sling Mastery ====== | ||
| + | |||
| + | {{ : | ||
| Sling Mastery is a homebrew feat for characters with extensive experience using slings. It makes slings more viable by improving loading, critical hits, and the ability to sling small lightweight objects that would normally be thrown by hand. | Sling Mastery is a homebrew feat for characters with extensive experience using slings. It makes slings more viable by improving loading, critical hits, and the ability to sling small lightweight objects that would normally be thrown by hand. | ||
| Line 38: | Line 40: | ||
| * [[campaigns: | * [[campaigns: | ||
| * [[campaigns: | * [[campaigns: | ||
| - | |||
| - | ===== Planned vs Played ===== | ||
| - | |||
| - | Homebrew feat. Shenanigan Swift' | ||
| - | |||
| - | ===== Notes and Uncertainty ===== | ||
| - | |||
| - | * Confidence: high for feat mechanics, based on user-provided canon note from 2026-06-02. | ||
| - | * Confidence: high for the campaign sling range ruling, based on user-provided canon notes from 2026-06-02. | ||
| - | * Confidence: high that Shenanigan' | ||
| - | * Canon update: the rpg-character-cards version is correct that Critical Stun lasts until the end of the slinger' | ||