Differences
This shows you the differences between two versions of the page.
| Next revision | Previous revision | ||
| campaigns:latitude_history:lore:sling-mastery [2026/07/02 23:11] – Create public lore page for Sling Mastery Seraphina | campaigns:latitude_history:lore:sling-mastery [2026/07/05 22:17] (current) – Remove internal planning sections from public pages Seraphina | ||
|---|---|---|---|
| Line 8: | Line 8: | ||
| * **Category: | * **Category: | ||
| - | * **Game details:** Kept on the DM-only companion page. | ||
| - | ===== Lore ===== | + | ===== Details |
| Prerequisite: | Prerequisite: | ||
| - | The feat grants the following benefits:. | + | The feat grants the following benefits: |
| + | |||
| + | * The character can load ammunition into a sling without requiring a free hand. | ||
| + | * When the character scores a critical hit with a sling, the target must succeed on a Constitution saving throw or become stunned until the end of the character' | ||
| + | * The character may use their free object interaction to load a Tiny lightweight item into the sling that would typically require throwing by hand. Examples include vials of acid or holy water, flasks of oil, bags of ball bearings, coins, alchemist' | ||
| + | * As an action, the character can sling the loaded object to a space, a willing creature, or an unwilling target within the sling' | ||
| + | * If the slung object misses or is aimed at a space rather than a creature, it lands in or near the target space at the DM's discretion. | ||
| Tags: buff. | Tags: buff. | ||
| + | |||
| + | ==== Campaign Sling Ruling ==== | ||
| + | |||
| + | This homebrew is intended to make slings more viable. In these homebrew games, slings using sling bullets have the same range as a shortbow: 80/320. When a sling is used with stones or other things, it has half that range: 40/160. | ||
| + | |||
| + | This range ruling also supports use with the Magic Stone cantrip and reflects the DM's view that the standard sling range is too short. | ||
| + | |||
| + | The ability to sling oil flasks, acid vials, holy water vials, ball bearings, coins, alchemist' | ||
| + | |||
| + | ==== Sling Bullet Crafting ==== | ||
| + | |||
| + | The campaign also includes homebrew equipment that allows a user to craft up to ten sling bullets in an hour, including during a short rest, if they have lead or another metal that can be melted. Silver coins are acceptable material, though costly. | ||
| ===== Related Pages ===== | ===== Related Pages ===== | ||
| - | * [[campaigns: | + | * [[campaigns: |
| - | * [[campaigns: | + | * [[campaigns: |
| - | * [[campaigns: | + | * [[campaigns: |