campaigns:latitude_history:lore:mechakirbys-magic-ammo

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campaigns:latitude_history:lore:mechakirbys-magic-ammo [2026/07/03 11:08] – Add first-mention links across Latitude history pages Seraphinacampaigns:latitude_history:lore:mechakirbys-magic-ammo [2026/07/05 22:17] (current) – Remove internal planning sections from public pages Seraphina
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 {{ :campaigns:latitude_history:lore:mechakirbys-magic-ammo.png?420|MechaKirby's Magic Ammo}} {{ :campaigns:latitude_history:lore:mechakirbys-magic-ammo.png?420|MechaKirby's Magic Ammo}}
  
-[[campaigns:latitude_history:characters:mechakirby|MechaKirby]]'s Magic Ammo is a homebrew evocation cantrip that temporarily replaces a weapon's ammunition with magical replicas, allowing the weapon to ignore the Ammunition and Loading properties until the beginning of the caster's next turn.+MechaKirby's Magic Ammo is a homebrew evocation cantrip that temporarily replaces a weapon's ammunition with magical replicas, allowing the weapon to ignore the Ammunition and Loading properties until the beginning of the caster's next turn.
  
 ===== At a Glance ===== ===== At a Glance =====
  
   * **Category:** Homebrew spell / evocation cantrip.   * **Category:** Homebrew spell / evocation cantrip.
-  * **Game details:** Kept on the DM-only companion page. 
  
-===== Lore =====+===== Details =====
  
-Level: cantrip.+  * Level: cantrip 
 +  * Casting time: 1 bonus action 
 +  * Range: touch 
 +  * Components: S, M 
 +  * Material component: one item of ammunition for the weapon, which is consumed 
 +  * Duration: 1 round 
 +  * School: evocation 
 +  * Attack/save: ranged 
 +  * Damage/effect: fire 
 + 
 +As a bonus action, the caster places one item of ammunition into a ranged weapon. The ammunition disappears and is replaced with a magical replica. Until the beginning of the caster's next turn, the weapon is always loaded, ignores the Ammunition and Loading properties, and may be fired as many times as the normal rules allow. Each time the weapon is fired, a new magical replica appears. 
 + 
 +Each item of ammunition deals 1d4 damage of whatever type the material component ammunition was, plus fire damage equal to 1d4 plus the caster's spellcasting modifier. 
 + 
 +The spell's base damage and fire damage both increase by 1d4 when the caster reaches 5th level (2d4), 11th level (3d4), and 17th level (4d4).
  
 ===== Related Pages ===== ===== Related Pages =====
  
-  * [[campaigns:latitude_history:characters:mechakirby|MechaKirby]]. +  * [[campaigns:latitude_history:characters:mechakirby|MechaKirby]] 
-  * [[campaigns:latitude_history:characters:bjorn-vigrasson|Bjorn Vigrasson]]. +  * [[campaigns:latitude_history:characters:bjorn-vigrasson|Bjorn Vigrasson]] 
-  * [[campaigns:latitude_history:lore:mecha-hand-crossbow|Mecha-Hand Crossbow]].+  * [[campaigns:latitude_history:lore:mecha-hand-crossbow|Mecha-Hand Crossbow]]
  
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  • Last modified: 2026/07/03 11:08
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