Show pageOld revisionsBacklinksBack to top This page is read only. You can view the source, but not change it. Ask your administrator if you think this is wrong. ====== Elven Sage (Norse) ====== Elven Sage (Norse) is a homebrew background for a character educated at an elven academy before returning to, traveling through, or becoming entangled with the Norse world. ===== At a Glance ===== * **Category:** Homebrew background / Norse character option. ===== Details ===== You studied at an elven academy, where long memory, disciplined scholarship, and patient observation shaped the way you understand the world. Your education may have been formal, religious, artistic, arcane, historical, or tied to the care of an ancient place. Whatever the academy taught you, you left with learning that most people in Norse towns and halls would regard as rare, foreign, or a little uncanny. * Skill Proficiencies: Medicine, History. * Tool Proficiencies: herbalism kit. * Languages: one of your choice. * Equipment: a scroll case stuffed full of notes from your studies or prayers, a banner of your academy, a set of common clothes, an herbalism kit, and 5 gp. ==== Life of Scholarship ==== Decide why you devoted yourself to education, and what changed when your time at the academy ended. Work with your DM to decide the details, choose from the list, or roll a d8. - You were searching for spiritual enlightenment. - You joined communal life under the guidance of a religious order. - You were exiled for a crime you did not commit. - You withdrew from society after a life-altering event. - You needed a quiet place to work on art, literature, music, or a manifesto. - You sought communion with nature, far from crowded settlements. - You served as caretaker of an ancient ruin or relic. - You became a pilgrim searching for a person, place, or relic of spiritual significance. ==== Feature: Discovery ==== {{ :campaigns:latitude_history:lore:elven-sage-norse-feature.png?420|Elven Sage (Norse): Discovery}} You uncovered a secret of the sagas that few others know. Work with the DM to define the revelation. It might be the location of a lost shrine, the identity of a hidden heir, the truth behind an oath, the nature of an old curse, or another secret whose importance can matter in play. When that secret is relevant, you have advantage on related Intelligence or Charisma checks to leverage it. ===== Related Pages ===== * [[campaigns:latitude_history:lore:drengr|Drengr]] campaigns/latitude_history/lore/elven-sage-norse.txt Last modified: 2026/07/05 22:17by Seraphina