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| campaigns:latitude_history:lore:dart-mastery [2026/07/03 18:58] – Clean up links and adventure names Seraphina | campaigns:latitude_history:lore:dart-mastery [2026/07/05 22:17] (current) – Remove internal planning sections from public pages Seraphina | ||
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| * **Category: | * **Category: | ||
| - | * **Game details:** Kept on the DM-only companion page. | ||
| - | ===== Lore ===== | + | ===== Details |
| - | The feat grants the following benefits:. | + | The feat grants the following benefits: |
| + | |||
| + | * Peerless aim, including arcing indirect shots, reduces any target' | ||
| + | * Targets behind full cover only gain the benefit of three-quarters cover, for +5 to AC. | ||
| + | * Targets with three-quarters cover only gain the benefit of half cover, for +2 to AC. | ||
| + | * Targets with half cover gain no cover benefit. | ||
| + | * When the character scores a critical hit against a creature wielding a shield, that shield is damaged to the point that it is unusable. | ||
| + | * The character can construct special darts that carry small amounts of liquid deployed when the dart lands. These liquids can include acid, alchemist' | ||
| + | * Each special dart can hold only enough liquid to deal an additional 1d4 damage of the type normally dealt by that liquid. | ||
| + | * The darts must be constructed using the corresponding tools or kits, and the materials needed must be provided. | ||
| + | |||
| + | ===== Campaign Dart Ruling ===== | ||
| + | |||
| + | This homebrew is intended to make darts, including plumbata-style darts, at least minimally viable. In these homebrew games, darts have a range of 40/160. All other dart rules remain the same unless another item or feature says otherwise. See [[campaigns: | ||
| + | |||
| + | ===== Special Dart Crafting ===== | ||
| + | |||
| + | Base special dart construction requires 1 gp worth of supplies per dart, such as lead and a specially constructed glass vial. This cost does not include the liquid payload. Up to ten darts may be created per hour of uninterrupted labor. | ||
| + | |||
| + | Liquid payloads: | ||
| + | |||
| + | * Acid: one vial of acid, worth 25 gp and normally dealing 2d6 damage, provides enough liquid for three darts that each deal an additional 1d4 acid damage. | ||
| + | * Alchemist' | ||
| + | * Holy water: one flask, worth 25 gp, makes three darts. | ||
| + | * Oil: one flask, worth 1 sp, provides enough oil to make five darts. The oil must be lit on fire to deal damage, and after it does so it is used up. | ||
| + | * Poison: cost varies depending on the type; ask the DM for specifics. | ||
| ===== Related Pages ===== | ===== Related Pages ===== | ||
| - | * [[campaigns: | + | * [[campaigns: |
| - | * [[campaigns: | + | * [[campaigns: |
| - | * [[campaigns: | + | * [[campaigns: |
| - | * [[campaigns: | + | * [[campaigns: |