campaigns:latitude_history:lore:chaos-spark

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campaigns:latitude_history:lore:chaos-spark [2026/07/02 23:11] – Create public lore page for Chaos Spark Seraphinacampaigns:latitude_history:lore:chaos-spark [2026/07/05 22:17] (current) – Remove internal planning sections from public pages Seraphina
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 {{ :campaigns:latitude_history:lore:chaos-spark.png?420|Chaos Spark}} {{ :campaigns:latitude_history:lore:chaos-spark.png?420|Chaos Spark}}
  
-Chaos Spark is a homebrew spell / evocation cantrip connected to the Latitude campaign history.+Chaos Spark is a homebrew evocation cantrip that creates several small magical sparks. Each spark deals only 1d4 damage on a hit, while two d12 rolls determine the possible damage type and whether the spark jumps to another creature.
  
 ===== At a Glance ===== ===== At a Glance =====
  
   * **Category:** Homebrew spell / evocation cantrip.   * **Category:** Homebrew spell / evocation cantrip.
-  * **Game details:** Kept on the DM-only companion page. 
  
-===== Lore =====+===== Details =====
  
-Level: cantrip.+  * Level: cantrip 
 +  * Casting time: 1 action 
 +  * Range: 30 feet 
 +  * Components: V, S 
 +  * Duration: instantaneous 
 +  * School: evocation 
 +  * Attack/save: ranged spell attack 
 +  * Damage/effect: combat
  
 The caster creates a number of magic sparks equal to their proficiency bonus. Each spark flies toward a target of the caster's choice within 30 feet. The caster creates a number of magic sparks equal to their proficiency bonus. Each spark flies toward a target of the caster's choice within 30 feet.
  
-| --- | --- | | 1 | Lightning | | 2 | Cold | | 3 | Fire | | 4 | Force | | 5 | Acid | | 6 | Poison | | 7 | Necrotic | | 8 | Thunder | | 9 | Radiant | | 10 | Bludgeoning | | 11 | Slashing | | 12 | Piercing |.+For each spark, make a separate ranged spell attack roll. 
 + 
 +On a hit, that spark deals 1d4 damage. The d4 is the only damage die for the spark. 
 + 
 +After the hit, roll two d12s for that spark. These d12s do not add to the damage. They are used only to determine the spark's possible damage type and whether the spark jumps. 
 + 
 +For each spark, the caster chooses which of the two d12s determines the damage type. 
 + 
 +| d12 | Damage Type | 
 +| --- | --- | 
 +| 1 | Lightning | 
 +| 2 | Cold | 
 +| 3 | Fire | 
 +| 4 | Force | 
 +| 5 | Acid | 
 +| 6 | Poison | 
 +| 7 | Necrotic | 
 +| 8 | Thunder | 
 +| 9 | Radiant | 
 +| 10 | Bludgeoning | 
 +| 11 | Slashing | 
 +| 12 | Piercing | 
 + 
 +If any two of the three rolled dice for that spark, the 1d4 damage die and the two d12 type dice, show the same number, that spark jumps to another creature of the caster's choice within 30 feet of the original target.
  
 Multiple sparks can jump each time the spell is cast, and a spark can continue jumping indefinitely if it keeps meeting the jump condition. Multiple sparks can jump each time the spell is cast, and a spark can continue jumping indefinitely if it keeps meeting the jump condition.
 +
 +===== Related Pages =====
 +
 +  * TBD
  
  • campaigns/latitude_history/lore/chaos-spark.1783033876.txt.gz
  • Last modified: 2026/07/02 23:11
  • by Seraphina