campaigns:latitude_history:lore:campaign-weapon-rulings

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campaigns:latitude_history:lore:campaign-weapon-rulings [2026/07/02 23:11] – Create public lore page for Campaign Weapon Rulings Seraphinacampaigns:latitude_history:lore:campaign-weapon-rulings [2026/07/05 22:17] (current) – Remove internal planning sections from public pages Seraphina
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   * **Category:** Homebrew rules / equipment.   * **Category:** Homebrew rules / equipment.
  
-===== Lore =====+===== Details =====
  
-Darts:.+Darts:
  
-Darts, including plumbata-style darts, have a range of 40/160. All other dart rules remain the same unless an item, feat, or feature says otherwise.+  * Darts, including plumbata-style darts, have a range of 40/160. 
 +  * All other dart rules remain the same unless an item, feat, or feature says otherwise.
  
-Slings:.+Slings:
  
-Slings using sling bullets use the same range as a shortbow: 80/320. Slings using only found stones have half that range: 40/160. [[campaigns:latitude_history:lore:sling-mastery|Sling Mastery]] expands sling use, including loading without a free hand and slinging small lightweight items such as vials, ball bearings, or coins.+  * Slings using sling bullets use the same range as a shortbow: 80/320. 
 +  * Slings using only found stones have half that range: 40/160. 
 +  * [[campaigns:latitude_history:lore:sling-mastery|Sling Mastery]] expands sling use, including loading without a free hand and slinging small lightweight items such as vials, ball bearings, or coins.
  
-Sling bullet crafting:.+Viking weapon reflavorings:
  
-Homebrew equipment can allow a user to craft up to ten sling bullets in an hour, including during a short rest, if they have lead or another metal that can be melted. Silver coins may be used as material, though this is costly.+  * A Daneaxe is a greataxe by another name. It is a martial melee weapon with the heavy and two-handed properties, deals 1d12 slashing damage, and uses the same rules as a greataxe unless another rule says otherwise. 
 +  * A Daneaxe uses the Cleave mastery property when the wielder has access to weapon mastery properties. 
 +  * A Seax is a shortsword by another name. It is a martial melee weapon with the finesse and light properties, deals 1d6 piercing damage, and uses the same rules as a shortsword unless another rule says otherwise. 
 +  * A Seax uses the Vex mastery property when the wielder has access to weapon mastery properties. 
 + 
 +Armor and equipment reflavorings: 
 + 
 +  * A Kaftan can be treated as padded armor without the normal stealth disadvantage. It is otherwise a campaign reflavoring rather than a separate magic item. 
 +  * Birdpipes and Zulkoon are campaign-flavored musical instruments and use normal instrument rules unless another feature or item says otherwise. 
 + 
 +Sling bullet crafting: 
 + 
 +  * Homebrew equipment can allow a user to craft up to ten sling bullets in an hour, including during a short rest, if they have lead or another metal that can be melted. 
 +  * Silver coins may be used as material, though this is costly.
  
 ===== Related Pages ===== ===== Related Pages =====
  
-  * [[campaigns:latitude_history:lore:dart-mastery|Dart Mastery]]. +  * [[campaigns:latitude_history:lore:dart-mastery|Dart Mastery]] 
-  * [[campaigns:latitude_history:lore:sling-mastery|Sling Mastery]]. +  * [[campaigns:latitude_history:lore:sling-mastery|Sling Mastery]] 
-  * [[campaigns:latitude_history:lore:aetherstone-dart|Aetherstone Dart]].+  * [[campaigns:latitude_history:lore:aetherstone-dart|Aetherstone Dart]]
  
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  • Last modified: 2026/07/02 23:11
  • by Seraphina