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| - | ======= | + | # Draugrveiki |
| - | Combining Draugr, the undead creatures of Norse mythology, with veiki, meaning sickness. This name suggests that the disease is directly | + | Combining |
| - | This disease | + | This affliction |
| - | ====== Progression of the Disease ====== | + | --- |
| - | ===== Stage 1: Fever and Weakness ===== | + | ## Progression of the Disease |
| - | Infected creatures show symptoms of **exhaustion** (gaining one level of exhaustion that cannot be removed by resting), muscle weakness, | + | ### Stage 1: Fever and Weakness |
| - | ===== Stage 2: Physical Corruption ===== | + | Within **24 hours** |
| - | After several (1d6) days, infected creatures experience skin discoloration, | + | |
| - | All creatures in this and following stages can spread their affliction through biting another creature. Creatures | + | - Gains **1 level of exhaustion** |
| + | - Experiences fever, chills, and muscular weakness. | ||
| - | ===== Stage 3: Undeath ===== | + | At this stage, |
| - | If the disease | + | |
| - | When a creature | + | - A successful **DC 16 Medicine check**, |
| + | - The use of *Lesser Restoration*, | ||
| + | - Or *Lay on Hands* (5 points spent). | ||
| + | |||
| + | --- | ||
| + | |||
| + | ### Stage 2: Physical Corruption | ||
| + | |||
| + | After **1d6 days**, symptoms escalate: | ||
| + | |||
| + | - **Skin discoloration**, | ||
| + | - The creature’s **Constitution score is reduced by 2**. | ||
| + | - They become irrationally hostile or violent. | ||
| + | |||
| + | To stop progression at this stage: | ||
| + | |||
| + | - *Greater Restoration* can cure the disease. | ||
| + | - *Spare the Dying* cast once per day delays Stage 3 for 24 hours. | ||
| + | - *Gentle Repose* functions normally, even though the creature is still alive, preserving their body for **10 days**. | ||
| + | |||
| + | At this point, the disease becomes **contagious** through bites. | ||
| + | |||
| + | > **Infection Check:** A creature bitten by an infected creature must succeed on a **Constitution saving throw (DC 14)** or become infected. | ||
| + | |||
| + | --- | ||
| + | |||
| + | ### Stage 3: Undeath | ||
| + | |||
| + | If left untreated, the victim **dies** and rises within hours as a mindless undead husk driven by malice toward the living. | ||
| + | |||
| + | Transformed creatures | ||
| + | |||
| + | - **Undead Fortitude** | ||
| + | If damage that is not radiant reduces | ||
| + | |||
| + | - **Undead Nature** | ||
| + | The creature no longer requires food, water, or air. | ||
| + | |||
| + | --- | ||
| + | |||
| + | ## Notes for DMs | ||
| + | |||
| + | You may optionally allow divine or natural signs (e.g., prophetic dreams, omens, strange animal behavior) to precede Stage 3 in important NPCs. This can give players opportunities to intervene dramatically. | ||
| - | * **Undead Fortitude**: | ||
| - | * The creature no longer requires food, water, or air to survive. | ||