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additions:undead_sickness [2024/10/07 10:43] – Ron Helwig | additions:undead_sickness [2025/06/21 19:58] (current) – Ron Helwig | ||
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- | ======= | + | # Draugrveiki |
- | Combining Draugr, the undead creatures of Norse mythology, with veiki, meaning sickness. This name suggests that the disease is directly | + | Combining |
- | This disease | + | This affliction |
- | ====== Progression of the Disease ====== | + | --- |
- | ===== Stage 1: Fever and Weakness ===== | + | ## Progression of the Disease |
- | Infected creatures show symptoms of **exhaustion** (gaining one level of exhaustion that cannot be removed by resting), muscle weakness, | + | ### Stage 1: Fever and Weakness |
- | ===== Stage 2: Physical Corruption ===== | + | Within **24 hours** |
- | After several (1d6) days, infected creatures experience skin discoloration, | + | |
- | All creatures in this and following stages can spread their affliction through biting another creature. Creatures | + | - Gains **1 level of exhaustion** |
+ | - Experiences fever, chills, and muscular weakness. | ||
- | ===== Stage 3: Undeath ===== | + | At this stage, |
- | If the disease | + | |
- | When a creature | + | - A successful **DC 16 Medicine check**, |
+ | - The use of *Lesser Restoration*, | ||
+ | - Or *Lay on Hands* (5 points spent). | ||
+ | |||
+ | --- | ||
+ | |||
+ | ### Stage 2: Physical Corruption | ||
+ | |||
+ | After **1d6 days**, symptoms escalate: | ||
+ | |||
+ | - **Skin discoloration**, | ||
+ | - The creature’s **Constitution score is reduced by 2**. | ||
+ | - They become irrationally hostile or violent. | ||
+ | |||
+ | To stop progression at this stage: | ||
+ | |||
+ | - *Greater Restoration* can cure the disease. | ||
+ | - *Spare the Dying* cast once per day delays Stage 3 for 24 hours. | ||
+ | - *Gentle Repose* functions normally, even though the creature is still alive, preserving their body for **10 days**. | ||
+ | |||
+ | At this point, the disease becomes **contagious** through bites. | ||
+ | |||
+ | > **Infection Check:** A creature bitten by an infected creature must succeed on a **Constitution saving throw (DC 14)** or become infected. | ||
+ | |||
+ | --- | ||
+ | |||
+ | ### Stage 3: Undeath | ||
+ | |||
+ | If left untreated, the victim **dies** and rises within hours as a mindless undead husk driven by malice toward the living. | ||
+ | |||
+ | Transformed creatures | ||
+ | |||
+ | - **Undead Fortitude** | ||
+ | If damage that is not radiant reduces | ||
+ | |||
+ | - **Undead Nature** | ||
+ | The creature no longer requires food, water, or air. | ||
+ | |||
+ | --- | ||
+ | |||
+ | ## Notes for DMs | ||
+ | |||
+ | You may optionally allow divine or natural signs (e.g., prophetic dreams, omens, strange animal behavior) to precede Stage 3 in important NPCs. This can give players opportunities to intervene dramatically. | ||
- | * **Undead Fortitude**: | ||
- | * The creature no longer requires food, water, or air to survive. | ||