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additions:undead_sickness [2024/10/07 10:34] – Ron Helwig | additions:undead_sickness [2025/06/21 19:58] (current) – Ron Helwig | ||
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- | This disease originates from the fallen meteor and seems to carry both a physical and magical component. It first weakens the body, spreading through bites or physical contact with infected creatures, and can eventually cause a horrifying transformation into an undead (draugr) state. | + | # Draugrveiki |
- | ====== Progression | + | Combining *Draugr*—the undead creatures |
- | ===== Stage 1: Fever and Weakness ===== | + | This affliction originates from a fallen meteor |
- | Infected creatures show symptoms of **exhaustion** (gaining one level of exhaustion that cannot be removed by resting), muscle weakness, and fever within 24 hours of contracting the disease. At this stage, the disease is magical and can be cured through spells like //Lesser Restoration// | + | --- |
- | ===== Stage 2: Physical Corruption ===== | + | ## Progression |
- | After several (1d6) days, infected creatures experience skin discoloration, | + | |
- | All creatures in this and following stages can spread their affliction through biting another creature. Creatures that are bitten must make a Constitution Savings Throw to avoid infection. | + | ### Stage 1: Fever and Weakness |
- | ===== Stage 3: Undeath ===== | + | Within **24 hours** of exposure, the infected |
- | If the disease progresses unchecked, the creature | + | |
- | When a creature | + | - Gains **1 level of exhaustion** that cannot be removed by resting. |
+ | - Experiences fever, chills, and muscular weakness. | ||
+ | |||
+ | At this stage, the disease is magical in nature and can be cured by: | ||
+ | |||
+ | - A successful **DC 16 Medicine check**, | ||
+ | - The use of *Lesser Restoration*, | ||
+ | - Or *Lay on Hands* (5 points spent). | ||
+ | |||
+ | --- | ||
+ | |||
+ | ### Stage 2: Physical Corruption | ||
+ | |||
+ | After **1d6 days**, symptoms escalate: | ||
+ | |||
+ | - **Skin discoloration**, | ||
+ | - The creature’s **Constitution score is reduced by 2**. | ||
+ | - They become irrationally hostile or violent. | ||
+ | |||
+ | To stop progression at this stage: | ||
+ | |||
+ | - *Greater Restoration* can cure the disease. | ||
+ | - *Spare the Dying* cast once per day delays Stage 3 for 24 hours. | ||
+ | - *Gentle Repose* functions normally, even though the creature is still alive, preserving their body for **10 days**. | ||
+ | |||
+ | At this point, the disease becomes **contagious** through bites. | ||
+ | |||
+ | > **Infection Check:** A creature bitten by an infected creature must succeed on a **Constitution saving throw (DC 14)** or become infected. | ||
+ | |||
+ | --- | ||
+ | |||
+ | ### Stage 3: Undeath | ||
+ | |||
+ | If left untreated, the victim **dies** and rises within hours as a mindless undead husk driven by malice toward the living. | ||
+ | |||
+ | Transformed creatures | ||
+ | |||
+ | - **Undead Fortitude** | ||
+ | If damage that is not radiant reduces | ||
+ | |||
+ | - **Undead Nature** | ||
+ | The creature no longer requires food, water, or air. | ||
+ | |||
+ | --- | ||
+ | |||
+ | ## Notes for DMs | ||
+ | |||
+ | You may optionally allow divine or natural signs (e.g., prophetic dreams, omens, strange animal behavior) to precede Stage 3 in important NPCs. This can give players opportunities to intervene dramatically. | ||
- | * **Undead Fortitude**: | ||
- | * The creature no longer requires food, water, or air to survive. | ||