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additions:undead_sickness [2024/10/07 09:23] – created Ron Helwig | additions:undead_sickness [2025/06/21 19:58] (current) – Ron Helwig | ||
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- | This disease originates from the fallen meteor and seems to carry both a physical and magical component. It first weakens the body, spreading through bites or physical contact with infected creatures, and can eventually cause a horrifying transformation into an undead (draugr) state. | + | # Draugrveiki |
- | ====== Progression | + | Combining *Draugr*—the undead creatures |
- | ===== Stage 1: Fever and Weakness ===== | + | This affliction originates from a fallen meteor |
- | Infected creatures show symptoms of **exhaustion** (gaining one level of exhaustion that cannot be removed by resting), muscle weakness, and fever within 24 hours of contracting the disease. At this stage, the disease is magical and can be cured through spells like //Lesser Restoration// | + | --- |
- | ===== Stage 2: Physical Corruption ===== | + | ## Progression |
- | After several (1d6) days, infected creatures experience skin discoloration, | + | |
- | All creatures in this and following stages | + | ### Stage 1: Fever and Weakness |
+ | |||
+ | Within **24 hours** of exposure, the infected creature begins to show signs of illness: | ||
+ | |||
+ | - Gains **1 level of exhaustion** that cannot be removed by resting. | ||
+ | - Experiences fever, chills, and muscular weakness. | ||
+ | |||
+ | At this stage, the disease is magical in nature | ||
+ | |||
+ | - A successful **DC 16 Medicine check**, | ||
+ | - The use of *Lesser Restoration*, | ||
+ | - Or *Lay on Hands* (5 points spent). | ||
+ | |||
+ | --- | ||
+ | |||
+ | ### Stage 2: Physical Corruption | ||
+ | |||
+ | After **1d6 days**, symptoms escalate: | ||
+ | |||
+ | - **Skin discoloration**, | ||
+ | - The creature’s **Constitution score is reduced by 2**. | ||
+ | - They become irrationally hostile or violent. | ||
+ | |||
+ | To stop progression at this stage: | ||
+ | |||
+ | - *Greater Restoration* can cure the disease. | ||
+ | - *Spare the Dying* cast once per day delays Stage 3 for 24 hours. | ||
+ | - *Gentle Repose* functions normally, even though the creature is still alive, preserving | ||
+ | |||
+ | At this point, the disease becomes **contagious** | ||
+ | |||
+ | > **Infection Check:** A creature | ||
+ | |||
+ | --- | ||
+ | |||
+ | ### Stage 3: Undeath | ||
+ | |||
+ | If left untreated, the victim **dies** and rises within hours as a mindless undead husk driven by malice toward the living. | ||
+ | |||
+ | Transformed creatures gain: | ||
+ | |||
+ | - **Undead Fortitude** | ||
+ | If damage that is not radiant reduces the creature to 0 hit points, it may make a Constitution | ||
+ | |||
+ | - **Undead Nature** | ||
+ | The creature no longer requires food, water, or air. | ||
+ | |||
+ | --- | ||
+ | |||
+ | ## Notes for DMs | ||
+ | |||
+ | You may optionally allow divine or natural signs (e.g., prophetic dreams, omens, strange animal behavior) to precede Stage 3 in important NPCs. This can give players opportunities | ||
- | ===== Stage 3: Undeath ===== | ||
- | If the disease progresses unchecked, the creature eventually dies and is reanimated as a zombified version of itself. Once transformed into an undead, the disease takes root in their corpse, and their mind is entirely lost. They become aggressive towards all living creatures. | ||