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additions:undead_sickness [2025/06/21 17:17] – Ron Helwig | additions:undead_sickness [2025/06/21 19:58] (current) – Ron Helwig | ||
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# Draugrveiki | # Draugrveiki | ||
- | Combining Draugr, the undead creatures of Norse mythology, with veiki, meaning sickness. This name suggests that the disease is directly | + | Combining |
- | This disease | + | This affliction |
+ | |||
+ | --- | ||
## Progression of the Disease | ## Progression of the Disease | ||
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### Stage 1: Fever and Weakness | ### Stage 1: Fever and Weakness | ||
- | Infected creatures show symptoms of **exhaustion** (gaining one level of exhaustion that cannot be removed by resting), muscle weakness, and fever within 24 hours of contracting the disease. At this stage, the disease is magical and can be cured through spells like *Lesser Restoration* or *Lay on Hands*, or by succeeding on a **DC 16 Medicine check**. | + | Within |
+ | |||
+ | - Gains **1 level of exhaustion** that cannot be removed by resting. | ||
+ | - Experiences fever, chills, and muscular weakness. | ||
+ | |||
+ | At this stage, the disease is magical | ||
+ | |||
+ | - A successful | ||
+ | - The use of *Lesser Restoration*, | ||
+ | - Or *Lay on Hands* (5 points spent). | ||
+ | |||
+ | --- | ||
### Stage 2: Physical Corruption | ### Stage 2: Physical Corruption | ||
- | After several (1d6) days, infected creatures experience skin discoloration, | ||
- | All creatures in this and following stages | + | After **1d6 days**, symptoms escalate: |
+ | |||
+ | - **Skin discoloration**, | ||
+ | - The creature’s **Constitution score is reduced by 2**. | ||
+ | - They become irrationally hostile or violent. | ||
+ | |||
+ | To stop progression at this stage: | ||
+ | |||
+ | - *Greater Restoration* | ||
+ | - *Spare the Dying* cast once per day delays Stage 3 for 24 hours. | ||
+ | - *Gentle Repose* functions normally, even though the creature is still alive, preserving | ||
+ | |||
+ | At this point, the disease becomes **contagious** | ||
+ | |||
+ | > **Infection Check:** A creature | ||
+ | |||
+ | --- | ||
### Stage 3: Undeath | ### Stage 3: Undeath | ||
- | If the disease progresses unchecked, the creature eventually dies and is reanimated as a zombified version of itself. Once transformed into an undead, the disease takes root in their corpse, and their mind is entirely lost. They become aggressive towards all living creatures. | ||
- | When a creature progresses into undeath, they gain the following abilities. | + | If left untreated, the victim **dies** and rises within hours as a mindless undead husk driven by malice toward the living. |
+ | |||
+ | Transformed creatures | ||
+ | |||
+ | - **Undead Fortitude** | ||
+ | If damage that is not radiant reduces | ||
+ | |||
+ | - **Undead Nature** | ||
+ | The creature no longer requires food, water, or air. | ||
+ | |||
+ | --- | ||
+ | |||
+ | ## Notes for DMs | ||
+ | |||
+ | You may optionally allow divine or natural signs (e.g., prophetic dreams, omens, strange animal behavior) to precede Stage 3 in important NPCs. This can give players opportunities to intervene dramatically. | ||
- | * **Undead Fortitude**: | ||
- | * The creature no longer requires food, water, or air to survive. | ||