Table of Contents

Rats

Rats

Settlement scavengers, shipboard pests, and plague-adjacent warning signs in granaries, docks, and ruins.

In the North

Rats belong wherever people store grain, sail ships, or leave refuse. In Viking-inspired play they are especially useful around docks, winter stores, and abandoned halls.

Myth and Folklore

Rats are not central to Norse myth, but they make strong practical horror. A rat swarm in a longhouse says something has gone wrong with food, sanitation, or the dead.

Campaign Use

Use rats as infestation, famine pressure, disease sign, or the first visible clue of necromancy below a settlement.

See Also

Sources

Game Master Notes

DM-only encounter details, stat blocks, and running notes are kept at Rats (DM).