These are recurring weapon rulings used across the DM's homebrew campaigns.
At a Glance
Category: Homebrew rules / equipment.
Details
Darts:
Darts, including plumbata-style darts, have a range of 40/160.
All other dart rules remain the same unless an item, feat, or feature says otherwise.
Slings:
Slings using sling bullets use the same range as a shortbow: 80/320.
Slings using only found stones have half that range: 40/160.
Sling Mastery expands sling use, including loading without a free hand and slinging small lightweight items such as vials, ball bearings, or coins.
Viking weapon reflavorings:
A Daneaxe is a greataxe by another name. It is a martial melee weapon with the heavy and two-handed properties, deals 1d12 slashing damage, and uses the same rules as a greataxe unless another rule says otherwise.
A Daneaxe uses the Cleave mastery property when the wielder has access to weapon mastery properties.
A Seax is a shortsword by another name. It is a martial melee weapon with the finesse and light properties, deals 1d6 piercing damage, and uses the same rules as a shortsword unless another rule says otherwise.
A Seax uses the Vex mastery property when the wielder has access to weapon mastery properties.
Armor and equipment reflavorings:
A Kaftan can be treated as padded armor without the normal stealth disadvantage. It is otherwise a campaign reflavoring rather than a separate magic item.
Birdpipes and Zulkoon are campaign-flavored musical instruments and use normal instrument rules unless another feature or item says otherwise.
Sling bullet crafting:
Homebrew equipment can allow a user to craft up to ten sling bullets in an hour, including during a short rest, if they have lead or another metal that can be melted.
Silver coins may be used as material, though this is costly.