Combining Draugr—the undead creatures of Norse mythology—with veiki, meaning sickness. This name suggests that the disease is directly responsible for turning living creatures into undead horrors.
This affliction originates from a fallen meteor and appears to carry both a physical and magical component. It first weakens the body and spreads through bites or contact with infected creatures, eventually resulting in a horrifying transformation into an undead state.
Within 24 hours of exposure, the infected creature begins to show signs of illness:
At this stage, the disease is magical in nature and can be cured by:
After 1d6 days, symptoms escalate:
To stop progression at this stage:
At this point, the disease becomes contagious through bites.
Infection Check: A creature bitten by an infected creature must succeed on a Constitution saving throw (DC 14) or become infected.
If left untreated, the victim dies and rises within hours as a mindless undead husk driven by malice toward the living.
Transformed creatures gain:
You may optionally allow divine or natural signs (e.g., prophetic dreams, omens, strange animal behavior) to precede Stage 3 in important NPCs. This can give players opportunities to intervene dramatically.