# Norse Creatures This page lists the kinds of beings one might encounter in a Norse-inspired D&D campaign. Some are rooted in historical Norse culture, while others are adapted from myth or modern fantasy. Explanations are provided where helpful or where real mythology differs from typical D&D assumptions. --- ## Farm Animals Most Norse communities would be very familiar with the animals typically found on Northern European farms. - **Cats** – Kept for pest control. Also sacred to Freyja, and sometimes believed to bring good luck. - **Chickens** – Common household livestock; eggs were a reliable food source. - **Cows** – Valued for milk and cheese. Expensive to maintain; typically owned by wealthier households. - **Dogs** – Guardians, companions, and hunters. Their barking alone kept away predators and intruders. - **Goats** – Hardy, versatile, and common. Provide milk and clean up food scraps. Mythologically linked to Thor’s goats, Tanngrisnir and Tanngnjóstr. - **Horses** – Rare and valuable. Used for travel, status, and ritual sacrifice. Sacred in some traditions. - **Pigs** – Meat and waste disposal. Sausages and bacon were food staples. In myth, Freyr's golden boar Gullinbursti is notable. - **Sheep** – Provided wool and meat. Their fleece was important for winter clothing and trade. --- ## Wild Animals These animals would be familiar to Norse communities through hunting, storytelling, or danger. - **Badgers** - **Bats** - **Bears** – Associated with berserkers; sacred and feared. - **Boars** – Symbol of Freyr; fierce and difficult to hunt. - **Deer** - **Eagles** - **Elk** – Massive and respected; often symbolic of wild strength. - **Foxes** - **Frogs** - **Hawks** - **Lynx** - **Mountain Lions / Puma / Panther** – Likely legendary or exaggerated through travel tales. - **Owls** - **Rabbits** - **Rats** - **Ravens** – Especially sacred. Odin's companions Huginn and Muninn ("Thought" and "Memory"). - **Snakes** - **Spiders** - **Squirrels** – Ratatoskr is the gossiping squirrel on the world tree Yggdrasil. - **Turtles** - **Weasels** - **Wolves & Wargs** – Feared and revered. Fenrir is the most famous wolf in Norse myth. --- ## Monsters Beings of myth and legend, often representing chaos, fate, or primal forces. - **Dragons / Wyrms** – Symbolic of greed, destruction, and fate. Often associated with hoards or curses. - **Draugr & Gjenganger** – Undead Norse figures. Draugr guard treasure; Gjenganger return for revenge or unfinished business. - **Fafnir** – A dwarf transformed into a dragon by his greed; famously slain by the hero Sigurd. - **Gullinbursti** – A golden boar forged by dwarves; sacred mount of Freyr. - **Hafgufa / Lyngbakr** – Legendary sea monsters said to appear as islands. Possibly inspired later kraken myths. - **Hellhounds / Garm** – Garm guards the gates of Hel; destined to fight at Ragnarök. A massive, terrifying hound. - **Kraken** – Modern term; mythologically a merging of Norse sea monster tales like the Hafgufa. - **Landvættir** – "Land spirits" that protect regions; still symbolically important in Icelandic culture. - **Marmenill (Mermen)** – Aquatic humanoids; appear in Norse sagas as magical or treacherous beings. - **Nixie** – Possibly derived from the Germanic/Norse *nøkk* or *nykr*, a shapeshifting water spirit known for luring people to drown. - **Sea Serpent** – Could refer to Jörmungandr, the world-serpent, or lesser oceanic threats. - **Trolls** – Dangerous, often dim-witted giants of the wilderness. In original myths, varied greatly in size and power. --- ## Races Many creature “races” in D&D are loosely based on Norse ideas, but often diverge heavily from original myth. ### Dwarves - In Norse myth, dwarves (*dvergar*) are **master craftsmen**, often living underground. - There’s no clear evidence that they were short or stocky—that’s a later (possibly Christian) addition. ### Elves - *Álfar* (elves) are mentioned in original texts, but their nature is vague. - Not explicitly fey or immortal, and physically indistinguishable from humans. - In D&D, they typically have pointed ears and magical ancestry—acceptable for gameplay purposes. ### Aesir & Vanir - Divine beings. The **Aesir** represent war, order, and rulership (e.g., Odin, Thor). - The **Vanir** are fertility and nature gods (e.g., Freyr, Freyja). - For gameplay, these can be seen as long-lived, powerful humanoids—akin to celestials or demigods. ### Jotuns - The *jötnar* (often Anglicized as Jotuns or giants) are chaotic and diverse in myth. - Many appear humanoid in form, not necessarily massive or monstrous. - In D&D, we treat them as giants and group them accordingly: fire giants, frost giants, storm giants, etc. ### Goliaths - A modern D&D invention. - For Norse-inspired campaigns, they can be described as **descendants of Jotuns**—particularly the stone giants (*Jotunstein*). ### Warforged - Originally from Eberron, these constructed beings don’t exist in Norse myth. - In this setting, they are creations of **Byzantine artificers** in Constantinople, used for military service. - After 20 years, they gain their freedom. Characters of this type should take the **Varangian** background. ### Tabaxi - Feline humanoids with no basis in Norse mythology. - Here, they are reimagined as **Egyptian-born wanderers**, natural enemies of gnolls. - Their foreign nature makes them exotic and mysterious to most Norsefolk.