# Draugrveiki Combining *Draugr*—the undead creatures of Norse mythology—with *veiki*, meaning sickness. This name suggests that the disease is directly responsible for turning living creatures into undead horrors. This affliction originates from a fallen meteor and appears to carry both a **physical** and **magical** component. It first weakens the body and spreads through bites or contact with infected creatures, eventually resulting in a horrifying transformation into an undead state. --- ## Progression of the Disease ### Stage 1: Fever and Weakness Within **24 hours** of exposure, the infected creature begins to show signs of illness: - Gains **1 level of exhaustion** that cannot be removed by resting. - Experiences fever, chills, and muscular weakness. At this stage, the disease is magical in nature and can be cured by: - A successful **DC 16 Medicine check**, - The use of *Lesser Restoration*, - Or *Lay on Hands* (5 points spent). --- ### Stage 2: Physical Corruption After **1d6 days**, symptoms escalate: - **Skin discoloration**, **decay**, and **mental degradation** appear. - The creature’s **Constitution score is reduced by 2**. - They become irrationally hostile or violent. To stop progression at this stage: - *Greater Restoration* can cure the disease. - *Spare the Dying* cast once per day delays Stage 3 for 24 hours. - *Gentle Repose* functions normally, even though the creature is still alive, preserving their body for **10 days**. At this point, the disease becomes **contagious** through bites. > **Infection Check:** A creature bitten by an infected creature must succeed on a **Constitution saving throw (DC 14)** or become infected. --- ### Stage 3: Undeath If left untreated, the victim **dies** and rises within hours as a mindless undead husk driven by malice toward the living. Transformed creatures gain: - **Undead Fortitude** If damage that is not radiant reduces the creature to 0 hit points, it may make a Constitution saving throw (DC 5 + damage taken). On a success, it drops to **1 hit point** instead. - **Undead Nature** The creature no longer requires food, water, or air. --- ## Notes for DMs You may optionally allow divine or natural signs (e.g., prophetic dreams, omens, strange animal behavior) to precede Stage 3 in important NPCs. This can give players opportunities to intervene dramatically.